Hello, I have a bit of an issue. I have a door and 2 animation clips - open and close. In the animator I have 2 extra idle states for when the door is opened or closed. If the door's default position is closed, to have an idle state of it being opened to i need to add an animation clip with it rotated to 90 degrees, or is there a better way? Also, I can't help but notice that despite disabling the collider during the animations, the door still collides with the player object. Any ideas how I could do that? Thanks!