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Animating a closed hand from a Blender model

Discussion in 'Animation' started by Frankincense, Dec 19, 2013.

  1. Frankincense

    Frankincense

    Joined:
    May 20, 2013
    Posts:
    7
    Hi guys,

    I am attempting to have a closed fist for when a model is holding a weapon, but still have an open hand when not holding the weapon. Instead of having lots of different animations I assumed you could have animation layers and just export a single framed blender animation of the hand closed into unity.

    I have attempted to export to FBX with a single frame animation, but unity does not seem to see this animation. All my other animations work correctly. I have also attempted to duplicate the first frame to see if that makes a difference.

    Is there something I am missing on Unity/Blender/Exporting, or is there an easier way of doing this?


    Frank
     
  2. Frankincense

    Frankincense

    Joined:
    May 20, 2013
    Posts:
    7
    For anyone reading this in the future:

    My problem was the project explorer was not adding the animation to the list. I had to go to the model in the project explorer, go to the animation tab and press the '+' to manually add the single frame animation.