Hi Forum! I am not sure whether this belongs in the texturing subforum or animation, so I decided to plop this here. What are a few methods for animation 2D sprite based eyes onto a 3D mesh? In Unreal, I made use of the decal system, but in Unity, it looks like I am left with either: 1) using a material and either swapping/offsetting 2) making use of the animation timeline (which I'd prefer). Is it possible to impose a sprite onto a 3D mesh and have its animation controlled via the animator? I found this video which is offsetting a texture, which I believe to be more efficient than texture swapping? (Someone feel free to correct me.) I'm guessing if this is the most efficient way in Unity, I could set up events in the timeline to cue events on the material. I'd love to hear what has worked for you.