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Animated weights

Discussion in 'Physics' started by Nihil688, Mar 27, 2020.

  1. Nihil688

    Nihil688

    Joined:
    Mar 12, 2013
    Posts:
    503
    Hello, I have a number of skinned characters that some move with user input ( players ) by using CharacterController.Move and some with navmeshes ( enemies ). I want to have a variety in their weights so some can push the players and some to be pushed by the player. If I set different masses I don't get any different result unless I set the players as kinematic and that way I can push the non-kinematic ones around but that's a hack and not a proper solution. Any ideas?
     
    Last edited: Mar 27, 2020