How would I create a 2D animated background for a unity game? I currently have a high-quality animation that I want to implement into the background of the game. I know for sure I can't use sprite sheets, because there are 6 frames in total, and each one is 1920x1080. I do NOT want to make a 3D game, I'm going for a point and click game, and I want it to look 3D but be 2D. How would I do this?
If you make each background a sprite, then select all six of the sprites at once and drag them into your scene, Unity will do a whole bunch of things all at once for you: - make a GameObject with an Animator and SpriteRenderer - make an Animation Controller asset - make an Animation of the sprites cycling It's like one-stop-shop to animate a series of sprites, then you can tweak the resulting outputs, move it around, etc.
Assuming each frame is a separate image file, you can select them all, drag/drop them into the Unity assets window, and Unity will automatically prompt you to create an animation with them. You can then apply the animation to a SpriteRenderer in the scene.