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Animated objected wrongly oriented at runtime

Discussion in 'Animation' started by Neikke, Jun 4, 2019.

  1. Neikke

    Neikke

    Joined:
    Jun 23, 2017
    Posts:
    72
    Hi,

    I'm importing FBX model with some very simple animation in it (it's a tree falling down). I imported and defined clips (takes) and in the project viewport when I place it i the scene - it's fine. But at the runtime the tree always 90 degree rotated on X axis. How to deal with that? Please help!