If I wanted to create a complex rig, animate it in Maya, then cash out the geometry to run in unity for a short film is that possible? All I see is using the rigs in unity. I like to make a more complex rig but do not need to rig it for unity specifically. I’m not finding this in the docs any help would be great.
You has 4 options - 1) Alembic Import 2) Megafiers 3) implement your own import pipeline using blendshapes 4) use my plugin VAT. You can provide your sample for free test.