Hey all I've been working with Playable graphs recently and can't seem to find a way to bind Animated Custom Properties to a Playables stream. With Mecanim it's somewhat of a hidden trick that adding parameters with the same name onto your controller will then bind and animate the values. This does not appear to work with an AnimatorControllerPlayable running a controller with named parameters. To bind them on stream I'm using BindCustomStreamProperty and passing the same parameter names. Should that be sufficient? Or, is there another method I'm missing? The docs are slim on this info. - I can manually copy the data every frame from Animator.GetFloat into the Job Data but that is terribly slow - I tried AnimationPlayableExtensions.SetAnimatedProperties from my base clip as well with no luck Thanks!