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Animated Claw Marks

Discussion in 'General Graphics' started by ezjm427, Jan 15, 2018.

  1. ezjm427

    ezjm427

    Joined:
    May 17, 2014
    Posts:
    100
    I want to make animated claw marks in mid air near the attack, a representation of a scratch attack, but I'm not sure how to go about it. Would it be better to use animated sprites or some sort of particles?
     
  2. dadude123

    dadude123

    Joined:
    Feb 26, 2014
    Posts:
    789
    Do you mean something like this?
    https://streamable.com/zgute

    Here's a closer view and paused in time (only UV animation)
    https://streamable.com/sj7af

    If you mean that: those are 3 half-cylinders, bent around in a half circle (made in blender, pretty simple)
    then animated so it rotates and moves,
    and finally textured using a shader that uses simple UV scrolling + a mask that is scolled a little slower + a mask that fades out the effect towards the edges of the mesh.
     
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  3. ezjm427

    ezjm427

    Joined:
    May 17, 2014
    Posts:
    100
    Thanks that will help a lot, I think I'm just confused as to which situations to use the particle system vs just making something in Blender.
     
  4. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    12,352
    You can use both ... ie make a mesh in blender and use a particle system to display and animate it.
     
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