Hey Folks, Apologies if this is the wrong place to try and figure out some answers on this one. I've got a bit of a problem that I'm struggling to figure out. I have a Unity prefab where there are weapons are attached as children of the parent. The Legs in the stack have a root motion animation which carries the rest of the object forward, HOWEVER, when I instantiate a copy of this prefab onto the stage, the GUNS do not move with the rest of the body. If I manually drag a copy of this same prefab onto the stage before I launch the game all parts seem to move together as expected. It is only when I create the object and in code and add it to the gameplay area at runtime that this effect happens. I'm using 2019.1.3f1 if that helps. Has anyone seen this before? Have any tips or solutions? Notice the screenshot attached has two copied of the prefab showing side by side. the one labeled "sample text" is the raw prefab dragged directly onto the stage. The one labeled chesser_bot with the guns floating in air a few meters back is the one that was added directly to the stage.