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Animated character not transiting when in locomotion

Discussion in 'Navigation' started by olumide, May 30, 2015.

  1. olumide

    olumide

    Joined:
    Jul 8, 2013
    Posts:
    8
    Unity detects zero speed and angular speed in the root motion of the animated character imported from asset store. As such, the animation locomotion is not transiting-walk/run in just a position.
    How can I resolve this.

    olu
     
  2. Jakob_Unity

    Jakob_Unity

    Unity Technologies

    Joined:
    Dec 25, 2011
    Posts:
    269
  3. olumide

    olumide

    Joined:
    Jul 8, 2013
    Posts:
    8
    Thanks for your response. But , it appears something is fundamentally wrong with the import setting of the animation I used. I have gone through the document, the part mentioned in the document-"Click on the file containing the animation,then click on animation tab, then click motion and set the root motion". The motion field is not in my setting.
    Below are the screen shots.

    Screen Shot 2015-05-31 at 10.16.40 AM.png Screen Shot 2015-05-31 at 10.17.49 AM.png
     
  4. olumide

    olumide

    Joined:
    Jul 8, 2013
    Posts:
    8

    Thanks for your response. But , it appears something is fundamentally wrong with the import setting of the animation I used. I have gone through the document, the part mentioned in the document-"Click on the file containing the animation,then click on animation tab, then click motion and set the root motion". The motion field is not in my setting.
    Below are the screen shots.

     
  5. Jakob_Unity

    Jakob_Unity

    Unity Technologies

    Joined:
    Dec 25, 2011
    Posts:
    269
    Ok - let's backtrack a bit - is the animation Rig import settings set for 'Humanoid' and is the avatar set up correctly ?
    see http://docs.unity3d.com/Manual/AvatarCreationandSetup.html
    - also please check that the animations were in fact authored to support root motion. If this doesn't help i suggest you ask around in the animation forum.