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Animated character going through ground up to waist

Discussion in 'Animation' started by dienat, Oct 16, 2018.

  1. dienat

    dienat

    Joined:
    May 27, 2016
    Posts:
    417
    I dont know why an animated character suddenly ends with legs under the ground and i can see just the upper part of the body. I saw the forums searching for a solution but none have worked, i set the animation to Root Transform position Y to bake into pose and feet, also tried to change the scale but with no luck. The rig is set to humanoid and the character makes all animations right but after some time goes suddently through the floor up to the waist and stays there
     
  2. Wendo90

    Wendo90

    Joined:
    Mar 12, 2018
    Posts:
    14
    Take a look at the Collider of the character, it should touch the ground.
     
  3. jzzja

    jzzja

    Joined:
    Sep 28, 2017
    Posts:
    43
    I had the same problem but my object was stuck in the floor all the time. I don't know what 3d modelling app you're using but I use Blender and it was because of the Blender FBX export settings. When exporting as a FBX in the animation settings I had all settings checked. After unchecking all settings except 'Baked Animation' and 'All actions' it works fine.
     
    Last edited: Oct 22, 2018
  4. dienat

    dienat

    Joined:
    May 27, 2016
    Posts:
    417
    Some animations were wrong, i just used others, also in one case i had a transition with the wrong parameter and gave also the same failure making fall the character up to waist
     
  5. Solaiman1991

    Solaiman1991

    Joined:
    Apr 15, 2023
    Posts:
    1
    Remember to set all of them to humanoid in the Rig -> Animation Type. Because Humanoid and non-Humanoid Animations does not work.
     
  6. alvrmiguel

    alvrmiguel

    Joined:
    Apr 29, 2023
    Posts:
    2
    Open your 3D Model in blender and export to fbx, now the animation should work.