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Question Animated Cameras from 3dsmax

Discussion in 'Animation' started by unity_C89E5F69F7C1C8B8D50C, Nov 17, 2023.

  1. unity_C89E5F69F7C1C8B8D50C

    unity_C89E5F69F7C1C8B8D50C

    Joined:
    Aug 31, 2023
    Posts:
    6
    Hi,

    Im struggling with importing animated cameras from 3dsmax to unity with baked axis conversion.

    I have dragged the camera fbx to the hierarchy, created an animator controller with the fbx animator clip.
    I can play the animation in the scene with correct animation but for some reason I cant add it to the timeline in a proper way.

    If I add the fbx clip directly to the timeline (masterSequence) as a animator track then the animation isnt correct, the axis doenst have correct direction, the position is off. Are there any other way to add it to the timeline in a proper way?
     
  2. unity_C89E5F69F7C1C8B8D50C

    unity_C89E5F69F7C1C8B8D50C

    Joined:
    Aug 31, 2023
    Posts:
    6
    Nvm, solved it by disabling the remove start offset