Hi, Im struggling with importing animated cameras from 3dsmax to unity with baked axis conversion. I have dragged the camera fbx to the hierarchy, created an animator controller with the fbx animator clip. I can play the animation in the scene with correct animation but for some reason I cant add it to the timeline in a proper way. If I add the fbx clip directly to the timeline (masterSequence) as a animator track then the animation isnt correct, the axis doenst have correct direction, the position is off. Are there any other way to add it to the timeline in a proper way?