I need to animate the parameters of a material Shader I made for multiple objects but when I make a new animation and try to change them in the animator I can only animate the material I have selected, not the share material and it makes a unique look for that object. I have a big array of 40x40 cubes using that Shader. If I change the parameters on the material inspector it changes to all them but if I make an animation it just change the one object I have selected. Is there a way to animate all them or the sharedMaterial in Unity? Thank you, David
Only way I know is make a custom inspector that change the sharedMaterial, then you can animate that setting instead.