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Question Animate multiple Body parts without Seams Acting Weird

Discussion in 'Animation' started by alol502323, Sep 26, 2022.

  1. alol502323

    alol502323

    Joined:
    Sep 26, 2022
    Posts:
    2
    Hi
    When you have multiple gameobjects/body parts attached to the same rig and try to animate that rig, it often has distortions at the seams, i.e. the bottom edge of the torso freely detaches from the top edge of the trousers, and there's a big hole in the overall mesh.
    How do you get around this, does anybody know of a way which doesn't include using a single game object and mesh?

    Look at the neck area of this mesh for an example of what I mean, there's a hole there due to the animation.
     
  2. alol502323

    alol502323

    Joined:
    Sep 26, 2022
    Posts:
    2
    uploaded file correctly apologies
    look at the neck area for an example of the problem
     

    Attached Files:

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