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Question Animate from a color back to the original color.

Discussion in 'Animation' started by Deleted User, Apr 21, 2022.

  1. Deleted User

    Deleted User


    The behavior I'm trying to get out of Unity's Animator looks like this in code:

    Code (CSharp):
    1. Color animationColor =;
    2. Color originalColor = GetComponent<Renderer>().material.GetColor("_Color");
    3. //...
    4. renderer.material.SetColor("_Color", Color.Lerp(animationColor, originalColor, timeElapsed/animationTime));
    I have no problem getting the animator to Lerp between two set colors, but I would like to have destination color be the original color of the object. Can this be done with the Animation system?