Search Unity

Animate Camera Inspector with Cinemachine

Discussion in 'Cinemachine' started by DavidSandrik, Aug 6, 2019.

  1. DavidSandrik

    DavidSandrik

    Joined:
    Aug 15, 2018
    Posts:
    18
    Hi,

    I am trying to animate some of the sliders on the Camera component. But when I have CinemachineBrain enabled I am not able to change any of its sliders. When I turn of the brain it works. Any ideas why this is happening?
    I just want to point out that I am using FPS player from the Standard assets, on which I have disabled camera component. This is because of Cinemachine implementation with FPS controller.

     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,728
    Camera transform and lens settings are controlled by the brain, which takes the values from the current active virtual camera. Change the settings in the vcam, not the camera.
     
  3. DavidSandrik

    DavidSandrik

    Joined:
    Aug 15, 2018
    Posts:
    18
    Ups. I completely missed this settings. Thank you.