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Animate an Animator?!?! (Bug or workflow issue)

Discussion in 'UGUI & TextMesh Pro' started by mrSaig, Aug 21, 2014.

  1. mrSaig

    mrSaig

    Joined:
    Jan 14, 2010
    Posts:
    68
    This might not be only UnityGui related but i stumble upon when checking out the new GUI.

    So I built fancy in and out transitions for my Screen (including Buttons)
    now i wanted to animate the Button which also had an animator component on it (for animated highlights and stuff) but i couldn't animate the button (screen transition) cause the animation window instantly switched to the animations of the button so i couldn't animate the "animated button" ... i had to first delete the animator component on this button in order to animate him properly for the screen transition and than reattach the animator component to the button in order to get the highlight and press animations back.
    Locking the inspector didn't help!

    Please let me know if i'm just confused right now or if this is in fact a bug or at least a workflow issue.
     
  2. pierrepaul

    pierrepaul

    Unity Technologies

    Joined:
    Jun 19, 2012
    Posts:
    162
    Hi.

    This really looks like a bug. Can you file it to us with the repro project.

    thanks.
     
  3. mrSaig

    mrSaig

    Joined:
    Jan 14, 2010
    Posts:
    68
    Thanks for the reply!
    I filed a bug report.

    cheers