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Question Animate a humanoid character

Discussion in 'Animation' started by Deleted User, Jun 14, 2022.

  1. Deleted User

    Deleted User

    Guest

    Hello Everyone,

    I need help in the humanoid character animation. I am having a character and animation data in the csv format for 25main joints but my humanoid character have more than 90 bones in which there are 25 control joints for the complete mesh.
    but I was lost where to start it.

    Can anyone please help and give insights regarding how I can start.

    Thank you for your time.
     
  2. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    5,511
    Why is the data in csv format? How did you create it or what app did you use to create the csv? It‘s pretty unconvential to have animation data in csv.

    I work on a CSV Reader/Writer so I‘m mainly curious about the origin and content of the data. Perhaps there‘s a csv related workflow I haven‘t heard of.
     
    MarekUnity likes this.
  3. Deleted User

    Deleted User

    Guest

    @CodeSmile I get the csv file from the tracking system. and the data is the positions of the joint centers at different frames.