Search Unity

  1. Check out our Unite Austin 2017 YouTube playlist to catch up on what you missed. More videos coming soon.
    Dismiss Notice
  2. Unity 2017.2 is now released.
    Dismiss Notice
  3. The Unity Gear Store is here to help you look great at your next meetup, user group or conference. With all new Unity apparel, stickers and more!
    Dismiss Notice
  4. Introducing the Unity Essentials Packs! Find out more.
    Dismiss Notice
  5. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice
  6. Unity 2017.3 beta is now available for download.
    Dismiss Notice

anima2d swap frames from frame 1 to 0

Discussion in 'Animation' started by sefiroths, Oct 12, 2017 at 3:01 PM.

  1. sefiroths

    sefiroths

    Joined:
    Dec 13, 2014
    Posts:
    15
    Hi, I've follower this tutorial:

    If I use animation keyframe to swap frames from 0 to 1 works perfectly but if I want to swap from frame 1 to 0 it swaps as soon as I pass the frame.
    I've noticed that frame on the animation change as a float from 0 (starting point) to 1 (where change the frame), so if I loop play forward and back... the animation is not symmetrical because the float frame goes from 1 to 0.9999 where the frame change to frame 0 immediately.
    There is a way to swap texture in an exact moment?
    should I use add event and change it programmatically?
    should I put 2 in framecounter even if I have only frame0 and frame1 so while float frame is from 2 to 1 it takes frame 1 and after from 0.999 to 0 takes frame 0?
    thanks