I am using Anima2D in my project. When I enter prefab mode I can still see the bone gizmos from my game inside the isolation mode. I have included an example below. I have dug into the issue from the Anima2D side of things as my first thought was to just disable the gizmo via the Unity interface. Unfortunately Anima2D renders it's gizmos in a non-standard way and the ability to hide the gizmos hasn't been implemented yet. Has anyone found a workaround for these bone gizmos being rendered inside the prefab mode despite not being part of the prefab?