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Anima 2D Rigged Character Unwanted Motion Blur

Discussion in '2D' started by andreaaniceto, Apr 23, 2019.

  1. andreaaniceto

    andreaaniceto

    Joined:
    Jan 28, 2019
    Posts:
    9
    Hi,

    I'm using Unity to export a 2D/3D animated film using the 2019.1.0f2 Unity Editor, HDRP template along with asset packages: Unity Recorder, Cinemachine, and Anima 2D. I rigged and animated my 2D character in Anima 2D, but every time I playback on the game window, or export I notice that the animation I created makes a motionblur/ shadow behind it on the background (also a sprite). I've turned off the casting of shadows on each and everyone of my sprites, but this is still happening.

    I'm not sure if this is just a common issue in Unity, or maybe something I've not set up properly.

    Any advice would be helpful!

    - A.
     
  2. beanie4now

    beanie4now

    Joined:
    Apr 22, 2018
    Posts:
    311
    try turning off receive shadows on the sprite?
     
  3. andreaaniceto

    andreaaniceto

    Joined:
    Jan 28, 2019
    Posts:
    9
    I did that for every sprite including the background and it still does it.