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Question Angle dependent noise at the edges of ray-traced screen space shadows (HDRP)

Discussion in 'General Graphics' started by BrightBit, Sep 4, 2022.

  1. BrightBit

    BrightBit

    Joined:
    Jan 22, 2013
    Posts:
    243
    Hi all,

    Does anyone know why the noise at the edges of ray-traced screen space shadows in Unity's High Definition Render Pipeline depends on the angle of the shadow casting object to the point light source?

    ShadowNoise.png

    At 0°, 90°, 180°, 270° and so on the shadow edges contain almost no noise but at 45°, 135°, 225° etc., you get what you can see on the screenshot above. BTW: I am using Unity 2020.3.26f1
     
  2. BrightBit

    BrightBit

    Joined:
    Jan 22, 2013
    Posts:
    243
    No one? Can anyone at least confirm if this is intentional behavior or a bug?