Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Join us on March 30, 2023, between 5 am & 1 pm EST, in the Performance Profiling Dev Blitz Day 2023 - Q&A forum and Discord where you can connect with our teams behind the Memory and CPU Profilers.
    Dismiss Notice

Android Support

Discussion in 'High Definition Render Pipeline' started by DevDunk, Apr 13, 2022.

  1. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    2,980
  2. merpheus

    merpheus

    Joined:
    Mar 5, 2013
    Posts:
    196
    HDRP never worked on mobile and never will work on mobile either. Best we can hope is switch support, but even that is not a thing for years.
     
  3. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    2,980
    Can I ask why not?
    It states it wont work on OpenGL and OpenGLES and needs compute shader support. Modern android phones with vulkan should support compute shaders
     
  4. Remy_Unity

    Remy_Unity

    Unity Technologies

    Joined:
    Oct 3, 2017
    Posts:
    545
    Technically, nothing prevents you to change HDRP code to remove the safeguards and try to build for mobiles.
    We did some tries in the past, it would "work" but we couldn't get acceptable performances, so it was decided to simply block them, and push URP for mobile platforms support.