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Feedback [Android] - Spiking Dash

Discussion in 'Made With Unity' started by PatchesTheWright, Apr 26, 2019.

  1. PatchesTheWright

    PatchesTheWright

    Joined:
    Jul 9, 2018
    Posts:
    8
    Hello people, how are you?, I'm looking feedback for my first game for mobile Spiking Dash.



    Prevent your character from falling into the hole by staying on the platforms. Control the strength of your jumps with a tap pressed on the screen, if you see it fall, tap the screen to land.
    • The game has a total of 9 levels, at each level the platforms are getting smaller.
    • Share your high score with Google Play Games rankings.
    • Simple one touch controls.
    • Languages available in Spanish, Portuguese and English.
    • Procedural platforms, backgrounds and visuals.
    • Infinite runner style.
    Link
    https://play.google.com/store/apps/details?id=com.Osgark.SpikingDash

    Screenshots




    Gameplay



    The game has made with Unity 2018 3.12f1 using AdMob, Google Play Services and Firebase plugins.

    Thank you for your attention.
     
  2. AkiraWong89

    AkiraWong89

    Joined:
    Oct 30, 2015
    Posts:
    662
    Honestly, endless games are no longer a trend in current gaming.
    Players sure very fast to get bored. Add some stories, goals, achievement etc...
    Also add more creativity and game play diversity.
     
    PatchesTheWright likes this.
  3. palex-nx

    palex-nx

    Joined:
    Jul 23, 2018
    Posts:
    1,748
    This game need enemies, traps & bonuses. And a big boss at the end of every level!
     
    PatchesTheWright likes this.
  4. PatchesTheWright

    PatchesTheWright

    Joined:
    Jul 9, 2018
    Posts:
    8
    Thanks for the feedback! I was thinking about creating the game in 3 days, but I ended up doing it in 1 month.
    The project would be short so I thought in games like Flappy Bird, Zigzag and Twist.
    I have implemented procedural platforms to not get too repetitive and easy to create the phases,
    leaderboard as motivation, and I tried to make it seem difficult when putting jump variations + speed,
    size and height of the platforms to increase the gameplay time.
    And you're right, at the end of it all the game was very generic and weak to keep motivated.
    So I promise I'll be more creative and invest more in entertaining the player.
     
  5. PatchesTheWright

    PatchesTheWright

    Joined:
    Jul 9, 2018
    Posts:
    8
    Humm... Like this?


    Thanks dude! That add-ons could make a nice touch to my game. I will improve a lot to make a huge better game next time.
     
  6. palex-nx

    palex-nx

    Joined:
    Jul 23, 2018
    Posts:
    1,748
    This boss looks very evil, cool