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Android Speech/Voice Recognition in unity [SpeakNow]

Discussion in 'Assets and Asset Store' started by vishnugude, Apr 8, 2014.

  1. Game-Gurus

    Game-Gurus

    Joined:
    Dec 22, 2015
    Posts:
    6
    Can we modify the dictionary? We only want it to detect about 40 words.
     
  2. vishnugude

    vishnugude

    Joined:
    Dec 16, 2013
    Posts:
    72
    New package is in testing phase. Its included with surpress audio feature. Expect release within 10 days.
     
  3. vishnugude

    vishnugude

    Joined:
    Dec 16, 2013
    Posts:
    72
    You cannot modify the dictionary riht now. But you can check for match in given 40 words.
     
  4. sebastien-goude

    sebastien-goude

    Joined:
    Feb 7, 2014
    Posts:
    5
    Hello,
    Can we use SpeakNow with english and french languages on offline mode (without internet connection) ?
     
  5. FaberVi

    FaberVi

    Joined:
    Nov 11, 2014
    Posts:
    146
    Until today still nothing .. Have you had any problems ? You promised before the update after a month , then again after 10 days and still nothing ..
     
  6. vishnugude

    vishnugude

    Joined:
    Dec 16, 2013
    Posts:
    72
    Our package is ready frnd.. It is in Beta testing .. Do u want to beta test before relase.. If beta testing got success without any bugs it goes to release phase.

    ping me in skype to beta tets new package.
     
  7. superjayman

    superjayman

    Joined:
    May 31, 2013
    Posts:
    185
    Does this do continous speech recognition, i.e. without pressing a button to start listening?
     
    FaberVi likes this.
  8. bsimorangkir

    bsimorangkir

    Joined:
    Apr 28, 2016
    Posts:
    1
    i tried to make play animation with SpeechToText. but it didn't move. can you help me to solve it? this is my code :

    Animator anim;

    void Awake(){
    anim = GetComponent<Animator>();
    // SpeechToText.StartSpeech();
    }

    void Update(){
    if (Application.platform == RuntimePlatform.Android) {
    SpeechToText.StartSpeech();
    if (Input.GetKeyDown (KeyCode.DownArrow)) {
    anim.SetTrigger ("Duduk");
    }
    if (Input.GetKeyDown (KeyCode.W)) {
    anim.SetTrigger ("Jalan");
    }
    if (Input.GetKeyDown (KeyCode.UpArrow)) {
    anim.SetTrigger ("Loncat");
    }
    if (string.ReferenceEquals(SpeechToText.SpeechResult(),"down")) {
    anim.SetTrigger ("Duduk");
    }
    }
    }
    }
    }
     
  9. vishnugude

    vishnugude

    Joined:
    Dec 16, 2013
    Posts:
    72
    Looks like old package... Update speaknow and try it...if you still get an error...ping me in skype i can help u.

    username : vishnugude
     
  10. pan-master

    pan-master

    Joined:
    Nov 11, 2013
    Posts:
    127
    is it based on w10 speech recognision
     
  11. Antorrene

    Antorrene

    Joined:
    Jul 6, 2015
    Posts:
    1
    Hi! I´m thinking on purchasing your plugin. Only few questions left...

    Can I use it offline? Is completely standalone if I download the language file?
    Does it give the resulting word as the user speaks? I must ensure that the user is reading aloud a paragraph, and check words while the user speaks. Is it possible?

    Many thanks!
     
  12. rickr

    rickr

    Joined:
    Mar 25, 2014
    Posts:
    6
    Does the plugin still work with Unity 5.4? I was using it successfully before, but now, with a new Unity project, after the first (successful) recognition, I get repeating errors "Service com.google.android.voicesearch.serviceapi.GoogleRecognitionService has leaked ServiceConnection com.google.android.apps.gsa.search.shared.service.s@34d75642 that was originally bound here"

    Thanks
     
  13. FaberVi

    FaberVi

    Joined:
    Nov 11, 2014
    Posts:
    146
    Any update for the new version? And.. Does this do continous speech recognition, i.e. without pressing a button to start listening? :/
     
  14. FaberVi

    FaberVi

    Joined:
    Nov 11, 2014
    Posts:
    146
    I decided to require REFUND for this plugin that I have NEVER used, because I was waiting for an update that has for too long been slow to arrive (which has slowed down a lot my job). I opted for other much more serious and reliable solutions.

    I am waiting for instructions to proceed with the reimbursement.
     
  15. SunilYerra

    SunilYerra

    Joined:
    Jul 1, 2016
    Posts:
    4
    Anyone who purchased this plugin and using successfully can please give me instruction to start using it please.....
    I have purchased this plugin today and exported the test in android,,,, dont see anything happening.... I mean i dont get any result after speaking....

    So those who have already familiar with this plug in can please help me in proceeding further......
    Let me know at lease the latest version is working fine?
    I m using UNITY5 and importing the project onto android5.1 MOTO E2.....
    Will there be anything i have to change and run the sample?
     
  16. SunilYerra

    SunilYerra

    Joined:
    Jul 1, 2016
    Posts:
    4

    Hi Vishnu,

    Today I bought this plugin. After going through the documentation tried to test the sample you have provided.
    But did not get any output..... I spent around one month and finally decided to go with your pulgin.....
    Please help me in this regard...... I have an urgent demo to be prepared by Tomorrow...... Please I m waiting for your reply.....
     
  17. gguemdole

    gguemdole

    Joined:
    Aug 16, 2016
    Posts:
    1
    hello, I bought the asset.
    when I add the asset to my project, it worked well.
    But, If I start the function "SpeakNow.startSpeech()", other sounds (e.g. recorded sound, button sound ...) are not working.
    I don't know the reason. help me..
    thank you.
    my email is gilwon0115@gmail.com
     
    Igris likes this.
  18. Igris

    Igris

    Joined:
    Apr 10, 2013
    Posts:
    4
    Hello,

    I am having the same issue as gguemdole , maybe your audio suppression removes and blocks all audio sources? If that's the case, where can we re-enable the audio sources once the speech has been recognized? This is alos an issue on the demo scene you provided, and resetting the recognizer does not bring the audio sources back. Anybody was able to solve this? Without audio this plugin is useless unfortunately.
     
  19. vishnugude

    vishnugude

    Joined:
    Dec 16, 2013
    Posts:
    72
    Add me in skype.

    username : vishnugude
     
  20. vishnugude

    vishnugude

    Joined:
    Dec 16, 2013
    Posts:
    72
    Add me in skype

    username: vishnugude
     
  21. vicwang2015

    vicwang2015

    Joined:
    May 4, 2016
    Posts:
    1
    I need save the voice on the local device when recognizing.

    Is it possible to do it using your product?

    Or what Unity plugin can do it? Many thanks.
     
  22. Nana_Nasiri

    Nana_Nasiri

    Joined:
    Jan 9, 2016
    Posts:
    2
    I have bought this package. Can you please guide me to apply it in a scene in unity3d?
    the demo scene is empty.

    Kind regards,
    Nahid
     
  23. vishnugude

    vishnugude

    Joined:
    Dec 16, 2013
    Posts:
    72
    You should build and run the demo scene in android devices only.
     
  24. motion-art-game

    motion-art-game

    Joined:
    Dec 17, 2015
    Posts:
    24
    Hello,
    I was looking at your asset.
    I need continuous recording option(kind of talking tom) and not the start recording button.
    Is it doable with your asset?

    If any limitation please let us know
    Thank you in Advance
    Regards,
    Mayur Bhagat.
     
  25. lumeneo

    lumeneo

    Joined:
    Mar 3, 2014
    Posts:
    60
  26. MHeru_Art07

    MHeru_Art07

    Joined:
    Nov 7, 2016
    Posts:
    3
    hallo, i wanna ask something about your speech recognition sdk in unity. Is this plugin support indonesian language? If this plugin support indonesian language, can i get the demo version in indonesian language? Thank you, please respont. Sorry for bad english.
     
  27. Play_Edu

    Play_Edu

    Joined:
    Jun 10, 2012
    Posts:
    722
    Before buying I have small query is this work offline mode (Without internet)
     
  28. Play_Edu

    Play_Edu

    Joined:
    Jun 10, 2012
    Posts:
    722
  29. Fendis

    Fendis

    Joined:
    Dec 10, 2018
    Posts:
    1
    Hello, some questions:

    Does this plugin work offline?

    Does the plugin include option to create continuous background listening? (like "Ok Google" or "Hey Siri")
     
  30. kabouras33

    kabouras33

    Joined:
    Feb 16, 2018
    Posts:
    10
    Hello,
    Just downloaded unity 2020.1.3f1 trying to test speaknow demo scene unity warning about the manifest and should I allow unity to fix it?
    if I press yes app builds and installs but then crash immediately.....if I press don't fix it doesn't build
     
  31. kabouras33

    kabouras33

    Joined:
    Feb 16, 2018
    Posts:
    10
    Ok no reply....i would like a refund please!!