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[Android] Red Queen: Sky Run

Discussion in 'Made With Unity' started by MobilityArts, Jul 15, 2015.

  1. MobilityArts

    MobilityArts

    Joined:
    Feb 13, 2014
    Posts:
    18
    Last edited: May 23, 2017
    Yippie likes this.
  2. Yippie

    Yippie

    Joined:
    May 4, 2009
    Posts:
    227
    her boobs <3
     
  3. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    From images the texturing looks rushed and - very low quality.
    Consider using better texturing techniques and baking light/shadow information into the textures to add dimension to the currently flat looking model through the textures.
     
    Yippie likes this.
  4. MobilityArts

    MobilityArts

    Joined:
    Feb 13, 2014
    Posts:
    18
    I used zbrush polypaint which is not ideal for quality, but give me quick result. I am consider to learn substance painter now. Any other suggestions? I am terrible with photoshop.
     
    theANMATOR2b likes this.
  5. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    I'm also considering learning Substance to speed up my workflow. But my current project doesn't call for PBR so I'll probably hold off until I need it.
    I think substance is a great tool to consider. ;)