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Android Performance - Is it better to use a 2DTexture or generate one from code?

Discussion in 'Shaders' started by sleepyGrin, Apr 14, 2020.

  1. sleepyGrin

    sleepyGrin

    Joined:
    Apr 1, 2018
    Posts:
    3
    Hi everyone.
    I'm doing VFX every single day and changing the width of a simple ring texture can be an unpleasant process going from photoshop to unity, or changing the grayscale values of a lens flare texture..
    Anyway, I was wondering if I used shadergraph to generate those procedural patterns, would it be more efficient than having a sampletexture2d ?
    An alternative would be a tool to generate useful textures for VFX directly inside unity...
    Thanks everyone!