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Android Optimized Frame Pacing for VR?

Discussion in 'AR/VR (XR) Discussion' started by Claytonious, Aug 13, 2019.

  1. Claytonious

    Claytonious

    Joined:
    Feb 16, 2009
    Posts:
    571
    Is turning on "Optimized Frame Pacing" relevant to Android VR builds (such as Oculus, GearVR, Daydream)? Is it helpful or harmful or maybe does nothing at all in VR?