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Resolved android manifest asset doesnt get merge with final android apk manifest

Discussion in '2020.1 Beta' started by Aokkii, May 13, 2020.

  1. Aokkii


    Nov 3, 2013
    when using admob or google play services pluigin in 2020.1b8
    these plugins have a android manifest asset containing the admob app and app id respectively
    that the pluigins needs to work, but when building the apk, the final manifest doesn't contain said admob app id resulting in a crash when opening the game on android

    the manifest asset doesn't get imported/inyected/merged to the final build for some reason.

    Case 1245611

    edit: unity 2020.1 and up required to have android library folders with a ".androidlib"

    in my case i had to rename plugins/android/GoogleMobileAdsPluigin to

    and also change the manifestprocessor.cs to link the corrected path.
    Last edited: May 18, 2020
  2. LeonhardP


    Unity Technologies

    Jul 4, 2016
    Thanks for the bug report! We'll have a look.