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Question Android "java.lang.Error"

Discussion in 'Editor & General Support' started by PolluxDevelopersTeam, Feb 27, 2022.

  1. PolluxDevelopersTeam

    PolluxDevelopersTeam

    Joined:
    Nov 13, 2016
    Posts:
    12
    Hi! I updated Unity and I get a lot of java.lang.Error errors in the Google Play console. Interestingly, the errors occur only on Huawei/Honor devices. I tried running the game on a device on which Google Play Console was showing an error, but the game was working fine. I have not been able to manually detect the failure. Please tell me, what could be the problem? The stack trace is attached.
    Code (CSharp):
    1. java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    2. Version '2020.3.27f1 (e759542391ea)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
    3. Build fingerprint: 'HUAWEI/VTR-L29/HWVTR:9/HUAWEIVTR-L29/252C636:user/release-keys'
    4. Revision: '0'
    5. ABI: 'arm64'
    6. Timestamp: 2022-02-27 00:03:36+0800
    7. pid: 12466, tid: 16216, name: Thread-4269  >>> com.game.name<<<
    8. uid: 10151
    9. signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0
    10. Cause: null pointer dereference
    11. x0  0000007c4309b1c0  x1  0000007c4309b8e0  x2  0000007c4309b2e8  x3  0000007c4309b8e0
    12. x4  000000000000000a  x5  0000000000000000  x6  0000000000000000  x7  7f7f7f7f7f7f7f7f
    13. x8  0000007c4309c770  x9  0000000000000000  x10 0000007c4309b2f8  x11 0000000000000000
    14. x12 0000000000000000  x13 000000000fffffff  x14 0000000010000000  x15 0000000000000001
    15. x16 0000007ccec28e38  x17 0000007d71986924  x18 0000000000000001  x19 0000007c600066e0
    16. x20 0000007c4309b8e0  x21 0000007be04f77b0  x22 0000007c00326be0  x23 0000007ccf552cc8
    17. x24 0000007bc6d5b858  x25 0000007c00326be0  x26 0000007be04f9588  x27 0000000000000000
    18. x28 0000007be04f7d30  x29 0000007be04f7c80
    19. sp  0000007be04f7780  lr  0000007ccf44de40  pc  0000007ccf35d3a8
    20. backtrace:
    21.   at
    22.   at
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    25.   at
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    27.   at
    28.   at
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    30.   at
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    38.   at
    39.   at
    40.   at
    41.   at
    42.   at
    43.   at
    44.   at
    45.   at
    46.   at libunity.0xc23a8 (Native Method)
    47.   at libunity.0x1b2e3c (Native Method)
    48.   at libunity.0x1b2df8 (Native Method)
    49.   at libunity.0x1b077c (Native Method)
    50.   at libunity.0x2b8458 (Native Method)
    51.   at libunity.0x2b82b8 (Native Method)
    52.   at libunity.0x2b7de4 (Native Method)
    53.   at libunity.0x2b9d08 (Native Method)
    54.   at libunity.0x2ba0cc (Native Method)
    55.   at libunity.0x349a08 (Native Method)
    56.   at libil2cpp.0x7d3794 (Native Method)
    57.   at libil2cpp.0x7d3794 (Native Method)
    58.   at libil2cpp.0x229518 (Native Method)
    59.   at libil2cpp.0x2d81d0 (Native Method)
    60.   at libil2cpp.0x2dcfd8 (Native Method)
    61.   at libil2cpp.0x2b3018 (Native Method)
    62.   at libil2cpp.0x5dd8a4 (Native Method)
    63.   at libil2cpp.0x8cf658 (Native Method)
    64.   at libil2cpp.0x8d2848 (Native Method)
    65.   at libil2cpp.0x23974c (Native Method)
    66.   at libil2cpp.0x2d81d0 (Native Method)
    67.   at libunity.0x2a04a4 (Native Method)
    68.   at libunity.0x2ae5a0 (Native Method)
    69.   at libunity.0x160d8c (Native Method)
    70.   at base.0x34b40 (Native Method)
     
  2. T2GGames

    T2GGames

    Joined:
    Nov 8, 2016
    Posts:
    16
    Hi, is the problem solved? I am facing the same problem here.
     
  3. Aurimas-Cernius

    Aurimas-Cernius

    Unity Technologies

    Joined:
    Jul 31, 2013
    Posts:
    3,722
    This problem is a crash, so it is unique in each case.
    No help can be provided without a proper symbolicated stacktrace.