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Android IL2CPP not updated in 5.6?

Discussion in 'Android' started by WazzaM, Apr 2, 2017.

  1. WazzaM

    WazzaM

    Joined:
    Jan 10, 2015
    Posts:
    11
    Hello,

    It's great that Unity 5.6 brought latest SDK platform support (Nougat 7.1 I'm looking at you) to Unity but what's happening with NDK?

    I'm baffled why IL2CPP only supports NDK r10e and not any later release. And r10e was released first half of 2015. There must be strategies for tackling multiple versions of the NDK just like you do for the SDK.

    From the Android Developer page - https://developer.android.com/ndk/downloads/revision_history.html
    Android NDK, Revision 10e (May 2015)
     
    MrEsquire likes this.
  2. MrEsquire

    MrEsquire

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    I wrote about this number times and in beta section, and they just ignored.
    I totally agree with yourself, NDK is due update...wtf..
     
  3. liortal

    liortal

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    Oct 17, 2012
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    3,562
    Why do you specifically need the newest NDK? Anything in particular ?

    I believe that @Yury-Habets could comment on this.
     
  4. MrEsquire

    MrEsquire

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    Yeh he has in another thread and provided reasons, but as the one used its so old, its expected with new versions of Unity major ones to include this update..yes even if its a pain for Unity developers to do so...
     
  5. Yury-Habets

    Yury-Habets

    Unity Technologies

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    Nov 18, 2013
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    Folks - we are working on an NDK upgrade. Stay tuned.
    As @liortal said - what are the expectations from the new version? We are more afraid of regressions which may happen.
     
  6. MrEsquire

    MrEsquire

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    Good to here, can you make it so old version is accepted by Unity and new, so if there issue with new can revert? or will not work like this?
     
  7. Yury-Habets

    Yury-Habets

    Unity Technologies

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    Right now we have a strict NDK requirement. We'll think on a more flexible solution though.
     
  8. DFT-Games

    DFT-Games

    Joined:
    Jun 24, 2010
    Posts:
    454
    It would be quite nice having Unity linked to NVIDIA CodeWorks for Android just like UE4 does... just a suggestion...