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Bug Android il2cpp build fails due to System.IO.DirectoryNotFoundException after upgrading to 2021.2.2f1

Discussion in 'Editor & General Support' started by csengor, Nov 16, 2021.

  1. csengor

    csengor

    Joined:
    Jan 13, 2019
    Posts:
    3
    Hello,

    I used to be able to get a build of my game in 2021.1.28f and I can still get a build if I chose Mono; however I can't get a il2cpp build.

    What I have tried so far:
    • Delete Library and restart
    • Reinstall 2021.2.2f1

    Build errors:
    Code (csharp):
    1. Internal build system error. BuildProgram exited with code -2147024893.
    2. System.IO.DirectoryNotFoundException: Could not find a part of the path 'D:\Unity\2021.2.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\Variations\il2cpp\Release\StaticLibs\armeabi-v7a\compile.rsp'.
    3.    at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
    4.    at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
    5.    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
    6.    at System.IO.StreamReader.ValidateArgsAndOpenPath(String path, Encoding encoding, Int32 bufferSize)
    7.    at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks)
    8.    at System.IO.File.InternalReadAllText(String path, Encoding encoding)
    9.    at System.IO.File.ReadAllText(String path)
    10.    at NiceIO.NPath.SystemIOFileSystem.File_ReadAllText(NPath path)
    11.    at NiceIO.NPath.WindowsFileSystem.File_ReadAllText(NPath path)
    12.    at Bee.Core.Stevedore.VirtualFileSystem.File_ReadAllText(NPath path)
    13.    at NiceIO.NPath.RelayingFileSystem.File_ReadAllText(NPath path)
    14.    at Bee.Core.BuildProgramFileSystem.File_ReadAllText(NPath path)
    15.    at NiceIO.NPath.ReadAllText()
    16.    at AndroidPlayerBuildProgram.AndroidPlayerBuildProgram.SetupCompile(AndroidSharedLibraryConfiguration config, String name, AndroidTargetDeviceType deviceType, NPath sourceFilePath)
    17.    at AndroidPlayerBuildProgram.AndroidPlayerBuildProgram.SetupLibUnityLibrary()+MoveNext()
    18.    at System.Collections.Generic.List`1.InsertRange(Int32 index, IEnumerable`1 collection)
    19.    at System.Collections.Generic.List`1.AddRange(IEnumerable`1 collection)
    20.    at AndroidPlayerBuildProgram.AndroidPlayerBuildProgram.SetupPlayerBuild()
    21.    at PlayerBuildProgramLibrary.PlayerBuildProgramBase.RunBuildProgram()
    22.    at PlayerBuildProgramTypeWrapper.Run(String[] args)
    23.    at Program.Main(String[] args)
    24. 0x00007ff601c3815d (Unity) StackWalker::GetCurrentCallstack
    25. 0x00007ff601c3eeb9 (Unity) StackWalker::ShowCallstack
    26. 0x00007ff602b87503 (Unity) GetStacktrace
    27. 0x00007ff60320b4bd (Unity) DebugStringToFile
    28. 0x00007ff600dcd412 (Unity) DebugLogHandler_CUSTOM_Internal_Log
    29. 0x00000252851bd963 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
    30. 0x00000252851bd5db (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    31. 0x00000252851bd320 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
    32. 0x000002536500f895 (Mono JIT Code) UnityEngine.Debug:LogError (object)
    33. 0x000002536500f793 (Mono JIT Code) UnityEditor.Modules.BeeBuildPostprocessor:ReportBuildResults (Bee.BeeDriver.BeeDriverResult)
    34. 0x0000025364f75763 (Mono JIT Code) UnityEditor.Modules.BeeBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs)
    35. 0x0000025364f750cb (Mono JIT Code) UnityEditor.Modules.DefaultBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
    36. 0x0000025364f730eb (Mono JIT Code) UnityEditor.Android.AndroidBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
    37. 0x0000025364f728b8 (Mono JIT Code) UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    38. 0x0000025364f72be5 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_int_int_object_object_object_int_int_int_object_object (object,intptr,intptr,intptr)
    39. 0x00007ffa2c29e034 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
    40. 0x00007ffa2c1de724 (mono-2.0-bdwgc) [object.c:3064] do_runtime_invoke
    41. 0x00007ffa2c1de8bc (mono-2.0-bdwgc) [object.c:3111] mono_runtime_invoke
    42. 0x00007ff601b5d9d4 (Unity) scripting_method_invoke
    43. 0x00007ff601b58654 (Unity) ScriptingInvocation::Invoke
    44. 0x00007ff603573781 (Unity) CallMono
    45. 0x00007ff60357ac77 (Unity) PostprocessPlayer
    46. 0x00007ff60357677f (Unity) DoBuildPlayer_PostBuild
    47. 0x00007ff60357482e (Unity) DoBuildPlayer
    48. 0x00007ff6035687fd (Unity) BuildPlayer
    49. 0x00007ff6014540bd (Unity) BuildPipeline::BuildPlayerInternalNoCheck
    50. 0x00007ff60127c1bf (Unity) BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck
    51. 0x000002535d2d3d37 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool)
    52. 0x000002535d2d3453 (Mono JIT Code) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    53. 0x000002535d2bfd93 (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    54. 0x0000025333bb86b3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
    55. 0x0000025333b9e853 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    56. 0x000002532a0286d3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI ()
    57. 0x0000025329b45b7a (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
    58. 0x0000025329b45993 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect)
    59. 0x0000025329b366ab (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
    60. 0x0000025328a95c0f (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    61. 0x0000025329b3481b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    62. 0x000002535d1d45db (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    63. 0x000002535d1d4463 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    64. 0x000002535d1d3cab (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    65. 0x000002535d1d0fc3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    66. 0x0000025322f4b1cb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    67. 0x0000025322f33778 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    68. 0x000002535d18e44b (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    69. 0x0000025322f3198e (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    70. 0x0000025322f3148b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    71. 0x0000025322f37abb (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
    72. 0x0000025322f35ec3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
    73. 0x0000025322f35dfb (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    74. 0x0000025322f31713 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    75. 0x0000025322f30dc3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    76. 0x0000025322f30c3b (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    77. 0x000002532403b22b (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    78. 0x000002532403acd3 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    79. 0x000002532403aa8f (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
    80. 0x000002532403a9ab (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    81. 0x000002532403a7fd (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
    82. 0x000002532403a8b6 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
    83. 0x00007ffa2c29e034 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
    84. 0x00007ffa2c1de724 (mono-2.0-bdwgc) [object.c:3064] do_runtime_invoke
    85. 0x00007ffa2c1de8bc (mono-2.0-bdwgc) [object.c:3111] mono_runtime_invoke
    86. 0x00007ff601b5d9d4 (Unity) scripting_method_invoke
    87. 0x00007ff601b58654 (Unity) ScriptingInvocation::Invoke
    88. 0x00007ff601b52005 (Unity) ScriptingInvocation::Invoke<void>
    89. 0x00007ff601c7d58a (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
    90. 0x00007ff602681fe6 (Unity) GUIView::ProcessRetainedMode
    91. 0x00007ff602bb76ab (Unity) GUIView::OnInputEvent
    92. 0x00007ff602681df7 (Unity) GUIView::ProcessInputEvent
    93. 0x00007ff602bb85c7 (Unity) GUIView::ProcessEventMessages
    94. 0x00007ff602bb2173 (Unity) GUIView::GUIViewWndProc
    95. 0x00007ffab965e7e8 (USER32) CallWindowProcW
    96. 0x00007ffab965e229 (USER32) DispatchMessageW
    97. 0x00007ff602b8d553 (Unity) MainMessageLoop
    98. 0x00007ff602b91eeb (Unity) WinMain
    99. 0x00007ff603ea0942 (Unity) __scrt_common_main_seh
    100. 0x00007ffab95a7034 (KERNEL32) BaseThreadInitThunk
    101. 0x00007ffabaec2651 (ntdll) RtlUserThreadStart
    Code (CSharp):
    1. BuildFailedException: Incremental Player build failed!
    2. UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <e314fed7187a40f29f2169b6d14b65cd>:0)
    3. UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <e314fed7187a40f29f2169b6d14b65cd>:0)
    4. UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <fe09d4144b8a453ca8e59e1ecff72d70>:0)
    5. UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <e314fed7187a40f29f2169b6d14b65cd>:0)
    6. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
    Code (CSharp):
    1. Build completed with a result of 'Failed' in 19 seconds (19384 ms)
    2. 0x00007ff601c3815d (Unity) StackWalker::GetCurrentCallstack
    3. 0x00007ff601c3eeb9 (Unity) StackWalker::ShowCallstack
    4. 0x00007ff602b87503 (Unity) GetStacktrace
    5. 0x00007ff60320b4bd (Unity) DebugStringToFile
    6. 0x00007ff600dcd412 (Unity) DebugLogHandler_CUSTOM_Internal_Log
    7. 0x00000252851bd963 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
    8. 0x00000252851bd5db (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    9. 0x00000252851bd320 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
    10. 0x000002536500f895 (Mono JIT Code) UnityEngine.Debug:LogError (object)
    11. 0x000002535d2d373b (Mono JIT Code) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    12. 0x000002535d2bfd93 (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    13. 0x0000025333bb86b3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
    14. 0x0000025333b9e853 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    15. 0x000002532a0286d3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI ()
    16. 0x0000025329b45b7a (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
    17. 0x0000025329b45993 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect)
    18. 0x0000025329b366ab (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
    19. 0x0000025328a95c0f (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    20. 0x0000025329b3481b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    21. 0x000002535d1d45db (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    22. 0x000002535d1d4463 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    23. 0x000002535d1d3cab (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    24. 0x000002535d1d0fc3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    25. 0x0000025322f4b1cb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    26. 0x0000025322f33778 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    27. 0x000002535d18e44b (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    28. 0x0000025322f3198e (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    29. 0x0000025322f3148b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    30. 0x0000025322f37abb (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
    31. 0x0000025322f35ec3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
    32. 0x0000025322f35dfb (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    33. 0x0000025322f31713 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    34. 0x0000025322f30dc3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    35. 0x0000025322f30c3b (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    36. 0x000002532403b22b (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    37. 0x000002532403acd3 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    38. 0x000002532403aa8f (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
    39. 0x000002532403a9ab (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    40. 0x000002532403a7fd (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
    41. 0x000002532403a8b6 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
    42. 0x00007ffa2c29e034 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
    43. 0x00007ffa2c1de724 (mono-2.0-bdwgc) [object.c:3064] do_runtime_invoke
    44. 0x00007ffa2c1de8bc (mono-2.0-bdwgc) [object.c:3111] mono_runtime_invoke
    45. 0x00007ff601b5d9d4 (Unity) scripting_method_invoke
    46. 0x00007ff601b58654 (Unity) ScriptingInvocation::Invoke
    47. 0x00007ff601b52005 (Unity) ScriptingInvocation::Invoke<void>
    48. 0x00007ff601c7d58a (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
    49. 0x00007ff602681fe6 (Unity) GUIView::ProcessRetainedMode
    50. 0x00007ff602bb76ab (Unity) GUIView::OnInputEvent
    51. 0x00007ff602681df7 (Unity) GUIView::ProcessInputEvent
    52. 0x00007ff602bb85c7 (Unity) GUIView::ProcessEventMessages
    53. 0x00007ff602bb2173 (Unity) GUIView::GUIViewWndProc
    54. 0x00007ffab965e7e8 (USER32) CallWindowProcW
    55. 0x00007ffab965e229 (USER32) DispatchMessageW
    56. 0x00007ff602b8d553 (Unity) MainMessageLoop
    57. 0x00007ff602b91eeb (Unity) WinMain
    58. 0x00007ff603ea0942 (Unity) __scrt_common_main_seh
    59. 0x00007ffab95a7034 (KERNEL32) BaseThreadInitThunk
    60. 0x00007ffabaec2651 (ntdll) RtlUserThreadStart
    Code (CSharp):
    1. UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
    2.   at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002d8] in <e314fed7187a40f29f2169b6d14b65cd>:0
    3.   at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <e314fed7187a40f29f2169b6d14b65cd>:0
    4. 0x00007ff601c3815d (Unity) StackWalker::GetCurrentCallstack
    5. 0x00007ff601c3eeb9 (Unity) StackWalker::ShowCallstack
    6. 0x00007ff602b87503 (Unity) GetStacktrace
    7. 0x00007ff60320b4bd (Unity) DebugStringToFile
    8. 0x00007ff600dcd412 (Unity) DebugLogHandler_CUSTOM_Internal_Log
    9. 0x00000252851bd963 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
    10. 0x00000252851bd5db (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    11. 0x00000252851bd320 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
    12. 0x000002536500f895 (Mono JIT Code) UnityEngine.Debug:LogError (object)
    13. 0x000002535d2bfe0b (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    14. 0x0000025333bb86b3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
    15. 0x0000025333b9e853 (Mono JIT Code) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
    16. 0x000002532a0286d3 (Mono JIT Code) UnityEditor.BuildPlayerWindow:OnGUI ()
    17. 0x0000025329b45b7a (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
    18. 0x0000025329b45993 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect)
    19. 0x0000025329b366ab (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
    20. 0x0000025328a95c0f (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    21. 0x0000025329b3481b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    22. 0x000002535d1d45db (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
    23. 0x000002535d1d4463 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
    24. 0x000002535d1d3cab (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
    25. 0x000002535d1d0fc3 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
    26. 0x0000025322f4b1cb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase)
    27. 0x0000025322f33778 (Mono JIT Code) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
    28. 0x000002535d18e44b (Mono JIT Code) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    29. 0x0000025322f3198e (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
    30. 0x0000025322f3148b (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    31. 0x0000025322f37abb (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
    32. 0x0000025322f35ec3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:OpenGate ()
    33. 0x0000025322f35dfb (Mono JIT Code) UnityEngine.UIElements.EventDispatcherGate:Dispose ()
    34. 0x0000025322f31713 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
    35. 0x0000025322f30dc3 (Mono JIT Code) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
    36. 0x0000025322f30c3b (Mono JIT Code) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
    37. 0x000002532403b22b (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    38. 0x000002532403acd3 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    39. 0x000002532403aa8f (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
    40. 0x000002532403a9ab (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    41. 0x000002532403a7fd (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
    42. 0x000002532403a8b6 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
    43. 0x00007ffa2c29e034 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
    44. 0x00007ffa2c1de724 (mono-2.0-bdwgc) [object.c:3064] do_runtime_invoke
    45. 0x00007ffa2c1de8bc (mono-2.0-bdwgc) [object.c:3111] mono_runtime_invoke
    46. 0x00007ff601b5d9d4 (Unity) scripting_method_invoke
    47. 0x00007ff601b58654 (Unity) ScriptingInvocation::Invoke
    48. 0x00007ff601b52005 (Unity) ScriptingInvocation::Invoke<void>
    49. 0x00007ff601c7d58a (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
    50. 0x00007ff602681fe6 (Unity) GUIView::ProcessRetainedMode
    51. 0x00007ff602bb76ab (Unity) GUIView::OnInputEvent
    52. 0x00007ff602681df7 (Unity) GUIView::ProcessInputEvent
    53. 0x00007ff602bb85c7 (Unity) GUIView::ProcessEventMessages
    54. 0x00007ff602bb2173 (Unity) GUIView::GUIViewWndProc
    55. 0x00007ffab965e7e8 (USER32) CallWindowProcW
    56. 0x00007ffab965e229 (USER32) DispatchMessageW
    57. 0x00007ff602b8d553 (Unity) MainMessageLoop
    58. 0x00007ff602b91eeb (Unity) WinMain
    59. 0x00007ff603ea0942 (Unity) __scrt_common_main_seh
    60. 0x00007ffab95a7034 (KERNEL32) BaseThreadInitThunk
    61. 0x00007ffabaec2651 (ntdll) RtlUserThreadStart
    Thank you,
     
  2. DejaMooGames

    DejaMooGames

    Joined:
    Apr 1, 2019
    Posts:
    108
    Do you have the windows build support module added to your unity install? Not the universal one but the il2cpp module.
     
  3. csengor

    csengor

    Joined:
    Jan 13, 2019
    Posts:
    3
    No, I only have the Android module. I just checked Unity Hub and see that a new version (2021.2.3f1) is available. I will download it and the Windows il2cpp module. I will post later today about how it goes.
     
  4. csengor

    csengor

    Joined:
    Jan 13, 2019
    Posts:
    3
    I upgraded to 2021.2.3f1 and installed Android and Windows IL2CPP modules, but I still get the same errors when building to Android with il2cpp. The only difference is that the line
    Code (CSharp):
    1. System.IO.DirectoryNotFoundException: Could not find a part of the path 'D:\Unity\2021.2.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\Variations\il2cpp\Release\StaticLibs\armeabi-v7a\compile.rsp'.
    now reads
    Code (CSharp):
    1. System.IO.DirectoryNotFoundException: Could not find a part of the path 'D:\Unity\2021.2.3f1\Editor\Data\PlaybackEngines\AndroidPlayer\Variations\il2cpp\Release\StaticLibs\armeabi-v7a\compile.rsp'.
    instead.