Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

Resolved Android IL2CPP build crash after showing unity logo - Unity 2021.3.11 - Full stack trace attached

Discussion in 'Android' started by hojjat-reyhane, Oct 19, 2022.

  1. hojjat-reyhane

    hojjat-reyhane

    Joined:
    Feb 4, 2014
    Posts:
    49
    Hi, we upgraded our project from Unity 2019.4.8f to Unity 2021.3.11.
    We fixed all errors and conflicts and managed to build the project with mono. No problem happens.
    But when we build with IL2CPP the game will crash on android devices after showing unity logo.

    Update: Seems the issue is related to Unity.Entities package.
    Tested with empty project no problem happened.
    The problem is reproducable by adding Entities 0.51 to empty project and then build for IL2CPP.

    Here is the stack trace logcat for same IL2CPP build on 2 devices:

    Code (CSharp):
    1.  
    2. 2022/10/19 15:17:58.285 15648 15825 Error CRASH *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    3. 2022/10/19 15:17:58.285 15648 15825 Error CRASH Version '2021.3.11f1 (0a5ca18544bf)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'armeabi-v7a'
    4. 2022/10/19 15:17:58.285 15648 15825 Error CRASH Build fingerprint: 'samsung/a6pltejx/a6plte:10/QP1A.190711.020/A605FJXS8CVE1:user/release-keys'
    5. 2022/10/19 15:17:58.285 15648 15825 Error CRASH Revision: '4'
    6. 2022/10/19 15:17:58.285 15648 15825 Error CRASH ABI: 'arm'
    7. 2022/10/19 15:17:58.285 15648 15825 Error CRASH Timestamp: 2022-10-19 15:17:58+0330
    8. 2022/10/19 15:17:58.285 15648 15825 Error CRASH pid: 15648, tid: 15825, name: UnityMain  >>> com.game.project <<<
    9. 2022/10/19 15:17:58.286 15648 15825 Error CRASH uid: 11641
    10. 2022/10/19 15:17:58.286 15648 15825 Error CRASH signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0xc
    11. 2022/10/19 15:17:58.286 15648 15825 Error CRASH Cause: null pointer dereference
    12. 2022/10/19 15:17:58.286 15648 15825 Error CRASH     r0  00000001  r1  00000000  r2  00001000  r3  00001000
    13. 2022/10/19 15:17:58.286 15648 15825 Error CRASH     r4  beafbf40  r5  00000000  r6  a7bdfac8  r7  b9a45dc0
    14. 2022/10/19 15:17:58.286 15648 15825 Error CRASH     r8  a7bdfac8  r9  00000000  r10 be9c1af8  r11 b9c7bf00
    15. 2022/10/19 15:17:58.286 15648 15825 Error CRASH     ip  f0f03d1c  sp  b9c7bec8  lr  ba6f61ac  pc  bda8b7f0
    16. 2022/10/19 15:17:58.286 15648 15825 Error CRASH
    17. 2022/10/19 15:17:58.286 15648 15825 Error CRASH backtrace:
    18. 2022/10/19 15:17:58.286 15648 15825 Error CRASH       #00 pc 03e0a7f0 (BlobArray_1_get_Length_mCBE7BFF5BA280FD0C32B28B6E47A8E6C1B4C2845_gshared_inline(BlobArray_1_t0C3437A3826D6006FC8EA42BF949800877B2E2F8*, MethodInfo const*) at E:/Teamwork/gameProject/Library/Bee/artifacts/Android/il2cppOutput/cpp/Unity.Scenes.cpp:33240)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libil2cpp.so (BuildId: a61d00d53d5723286fa1237b36c5a1599c62072f)
    19. 2022/10/19 15:17:58.286 15648 15825 Error CRASH       #01 pc 03e00bbc (SceneSystem_GetSceneGUID_m25820113E7F90CEDEA96FD1E7FA66F6EB1DEDDB7 at E:/Teamwork/gameProject/Library/Bee/artifacts/Android/il2cppOutput/cpp/Unity.Scenes.cpp:29622)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libil2cpp.so (BuildId: a61d00d53d5723286fa1237b36c5a1599c62072f)
    20. 2022/10/19 15:17:58.286 15648 15825 Error CRASH       #02 pc 00ae3d98 (il2cpp::vm::Runtime::InvokeWithThrow(MethodInfo const*, void*, void**) at C:/Program Files\Unity\Hub\Editor\2021.3.11f1\Editor\Data\il2cpp\libil2cpp\vm/Runtime.cpp:576)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libil2cpp.so (BuildId: a61d00d53d5723286fa1237b36c5a1599c62072f)
    21. 2022/10/19 15:17:58.286 15648 15825 Error CRASH       #03 pc 00ae3be4 (il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**) at C:/Program Files\Unity\Hub\Editor\2021.3.11f1\Editor\Data\il2cpp\libil2cpp\vm/Runtime.cpp:562)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libil2cpp.so (BuildId: a61d00d53d5723286fa1237b36c5a1599c62072f)
    22. 2022/10/19 15:17:58.286 15648 15825 Error CRASH       #04 pc 00230279 (scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool) at libgcc2.c:?)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libunity.so (BuildId: cc9286d599e307f117e9279f3fc9eb8b282510bd)
    23. 2022/10/19 15:17:58.286 15648 15825 Error CRASH       #05 pc 0023a971 (ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool) at libgcc2.c:?)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libunity.so (BuildId: cc9286d599e307f117e9279f3fc9eb8b282510bd)
    24. 2022/10/19 15:17:58.286 15648 15825 Error CRASH       #06 pc 001935c9 (RuntimeInitializeOnLoadManager::Execute(RuntimeInitializeOnLoadCall const&) at libgcc2.c:?)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libunity.so (BuildId: cc9286d599e307f117e9279f3fc9eb8b282510bd)
    25. 2022/10/19 15:17:58.286 15648 15825 Error CRASH       #07 pc 00193551 (RuntimeInitializeOnLoadManager::ExecuteInitializeOnLoad(RuntimeInitializeLoadType) at libgcc2.c:?)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libunity.so (BuildId: cc9286d599e307f117e9279f3fc9eb8b282510bd)
    26. 2022/10/19 15:17:58.286 15648 15825 Error CRASH       #08 pc 00192ed3 (RuntimeInitializeOnSceneLoadedBeforeAwake(int, AwakeFromLoadQueue&, SceneLoadingMode, bool) at libgcc2.c:?)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libunity.so (BuildId: cc9286d599e307f117e9279f3fc9eb8b282510bd)
    27. 2022/10/19 15:17:58.286 15648 15825 Error CRASH       #09 pc 001a2ae3 (CallbackArray4<int const, AwakeFromLoadQueue&, SceneLoadingMode, bool>::Invoke(int, AwakeFromLoadQueue&, SceneLoadingMode, bool) at libgcc2.c:?)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libunity.so (BuildId: cc9286d599e307f117e9279f3fc9eb8b282510bd)
    28. 2022/10/19 15:17:58.286 15648 15825 Error CRASH       #10 pc 001a2893 (LoadSceneOperation::CompleteAwakeSequence() at libgcc2.c:?)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libunity.so (BuildId: cc9286d599e307f117e9279f3fc9eb8b282510bd)
    29. 2022/10/19 15:17:58.286 15648 15825 Error CRASH       #11 pc 001a2a8f (LoadSceneOperation::CompletePreloadManagerLoadScene() at libgcc2.c:?)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libunity.so (BuildId: cc9286d599e307f117e9279f3fc9eb8b282510bd)
    30. 2022/10/19 15:17:58.287 15648 15825 Error CRASH       #12 pc 001a2617 (LoadSceneOperation::PlayerLoadSceneFromThread() at libgcc2.c:?)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libunity.so (BuildId: cc9286d599e307f117e9279f3fc9eb8b282510bd)
    31. 2022/10/19 15:17:58.287 15648 15825 Error CRASH       #13 pc 001a26bf (LoadSceneOperation::CompleteLoadFirstScene() at libgcc2.c:?)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libunity.so (BuildId: cc9286d599e307f117e9279f3fc9eb8b282510bd)
    32. 2022/10/19 15:17:58.287 15648 15825 Error CRASH       #14 pc 001a23e7 (LoadSceneOperation::IntegrateMainThread() at libgcc2.c:?)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libunity.so (BuildId: cc9286d599e307f117e9279f3fc9eb8b282510bd)
    33. 2022/10/19 15:17:58.287 15648 15825 Error CRASH       #15 pc 001a3089 (PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int) at libgcc2.c:?)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libunity.so (BuildId: cc9286d599e307f117e9279f3fc9eb8b282510bd)
    34. 2022/10/19 15:17:58.287 15648 15825 Error CRASH       #16 pc 001a3505 (PreloadManager::WaitForAllAsyncOperationsToComplete() at libgcc2.c:?)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libunity.so (BuildId: cc9286d599e307f117e9279f3fc9eb8b282510bd)
    35. 2022/10/19 15:17:58.287 15648 15825 Error CRASH       #17 pc 00291103 (UnityPlayerLoop() at libgcc2.c:?)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libunity.so (BuildId: cc9286d599e307f117e9279f3fc9eb8b282510bd)
    36. 2022/10/19 15:17:58.287 15648 15825 Error CRASH       #18 pc 002a1421 (nativeRender(_JNIEnv*, _jobject*) at libgcc2.c:?)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libunity.so (BuildId: cc9286d599e307f117e9279f3fc9eb8b282510bd)
    37. 2022/10/19 15:17:58.287 15648 15825 Error CRASH       #19 pc 000220c3  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/oat/arm/base.odex
    38. 2022/10/19 15:17:58.615 15648 15825 Error CRASH Tombstone written to: /storage/emulated/0/Android/data/com.game.project/files/tombstone_01
    39. 0001/01/01 00:00:00.000 -1 -1 Info  --------- beginning of crash
    40. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime FATAL EXCEPTION: UnityMain
    41. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime Process: com.game.project, PID: 15648
    42. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    43. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime Version '2021.3.11f1 (0a5ca18544bf)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'armeabi-v7a'
    44. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime Build fingerprint: 'samsung/a6pltejx/a6plte:10/QP1A.190711.020/A605FJXS8CVE1:user/release-keys'
    45. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime Revision: '4'
    46. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime ABI: 'arm'
    47. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime Timestamp: 2022-10-19 15:17:58+0330
    48. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime pid: 15648, tid: 15825, name: UnityMain  >>> com.game.project <<<
    49. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime uid: 11641
    50. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0xc
    51. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime Cause: null pointer dereference
    52. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime     r0  00000001  r1  00000000  r2  00001000  r3  00001000
    53. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime     r4  beafbf40  r5  00000000  r6  a7bdfac8  r7  b9a45dc0
    54. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime     r8  a7bdfac8  r9  00000000  r10 be9c1af8  r11 b9c7bf00
    55. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime     ip  f0f03d1c  sp  b9c7bec8  lr  ba6f61ac  pc  bda8b7f0
    56. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime
    57. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime backtrace:
    58. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime       #00 pc 03e0a7f0 (BlobArray_1_get_Length_mCBE7BFF5BA280FD0C32B28B6E47A8E6C1B4C2845_gshared_inline(BlobArray_1_t0C3437A3826D6006FC8EA42BF949800877B2E2F8*, MethodInfo const*) at E:/Teamwork/gameProject/Library/Bee/artifacts/Android/il2cppOutput/cpp/Unity.Scenes.cpp:33240)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libil2cpp.so (BuildId: a61d00d53d5723286fa1237b36c5a1599c62072f)
    59. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime       #01 pc 03e00bbc (SceneSystem_GetSceneGUID_m25820113E7F90CEDEA96FD1E7FA66F6EB1DEDDB7 at E:/Teamwork/gameProject/Library/Bee/artifacts/Android/il2cppOutput/cpp/Unity.Scenes.cpp:29622)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libil2cpp.so (BuildId: a61d00d53d5723286fa1237b36c5a1599c62072f)
    60. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime       #02 pc 00ae3d98 (il2cpp::vm::Runtime::InvokeWithThrow(MethodInfo const*, void*, void**) at C:/Program Files\Unity\Hub\Editor\2021.3.11f1\Editor\Data\il2cpp\libil2cpp\vm/Runtime.cpp:576)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libil2cpp.so (BuildId: a61d00d53d5723286fa1237b36c5a1599c62072f)
    61. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime       #03 pc 00ae3be4 (il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**) at C:/Program Files\Unity\Hub\Editor\2021.3.11f1\Editor\Data\il2cpp\libil2cpp\vm/Runtime.cpp:562)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libil2cpp.so (BuildId: a61d00d53d5723286fa1237b36c5a1599c62072f)
    62. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime       #04 pc 00230279 (scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool) at libgcc2.c:?)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libunity.so (BuildId: cc9286d599e307f117e9279f3fc9eb8b282510bd)
    63. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime       #05 pc 0023a971 (ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool) at libgcc2.c:?)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libunity.so (BuildId: cc9286d599e307f117e9279f3fc9eb8b282510bd)
    64. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime       #06 pc 001935c9 (RuntimeInitializeOnLoadManager::Execute(RuntimeInitializeOnLoadCall const&) at libgcc2.c:?)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libunity.so (BuildId: cc9286d599e307f117e9279f3fc9eb8b282510bd)
    65. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime       #07 pc 00193551 (RuntimeInitializeOnLoadManager::ExecuteInitializeOnLoad(RuntimeInitializeLoadType) at libgcc2.c:?)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libunity.so (BuildId: cc9286d599e307f117e9279f3fc9eb8b282510bd)
    66. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime       #08 pc 00192ed3 (RuntimeInitializeOnSceneLoadedBeforeAwake(int, AwakeFromLoadQueue&, SceneLoadingMode, bool) at libgcc2.c:?)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libunity.so (BuildId: cc9286d599e307f117e9279f3fc9eb8b282510bd)
    67. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime       #09 pc 001a2ae3 (CallbackArray4<int const, AwakeFromLoadQueue&, SceneLoadingMode, bool>::Invoke(int, AwakeFromLoadQueue&, SceneLoadingMode, bool) at libgcc2.c:?)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libunity.so (BuildId: cc9286d599e307f117e9279f3fc9eb8b282510bd)
    68. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime       #10 pc 001a2893 (LoadSceneOperation::CompleteAwakeSequence() at libgcc2.c:?)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libunity.so (BuildId: cc9286d599e307f117e9279f3fc9eb8b282510bd)
    69. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime       #11 pc 001a2a8f (LoadSceneOperation::CompletePreloadManagerLoadScene() at libgcc2.c:?)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libunity.so (BuildId: cc9286d599e307f117e9279f3fc9eb8b282510bd)
    70. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime       #12 pc 001a2617 (LoadSceneOperation::PlayerLoadSceneFromThread() at libgcc2.c:?)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libunity.so (BuildId: cc9286d599e307f117e9279f3fc9eb8b282510bd)
    71. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime       #13 pc 001a26bf (LoadSceneOperation::CompleteLoadFirstScene() at libgcc2.c:?)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libunity.so (BuildId: cc9286d599e307f117e9279f3fc9eb8b282510bd)
    72. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime       #14 pc 001a23e7 (LoadSceneOperation::IntegrateMainThread() at libgcc2.c:?)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libunity.so (BuildId: cc9286d599e307f117e9279f3fc9eb8b282510bd)
    73. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime       #15 pc 001a3089 (PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int) at libgcc2.c:?)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libunity.so (BuildId: cc9286d599e307f117e9279f3fc9eb8b282510bd)
    74. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime       #16 pc 001a3505 (PreloadManager::WaitForAllAsyncOperationsToComplete() at libgcc2.c:?)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libunity.so (BuildId: cc9286d599e307f117e9279f3fc9eb8b282510bd)
    75. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime       #17 pc 00291103 (UnityPlayerLoop() at libgcc2.c:?)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libunity.so (BuildId: cc9286d599e307f117e9279f3fc9eb8b282510bd)
    76. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime       #18 pc 002a1421 (nativeRender(_JNIEnv*, _jobject*) at libgcc2.c:?)  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/lib/arm/libunity.so (BuildId: cc9286d599e307f117e9279f3fc9eb8b282510bd)
    77. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime       #19 pc 000220c3  /data/app/com.game.project-tu0oBRnPkCr5_4dtVOU8nw==/oat/arm/base.odex
    78. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime
    79. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime    at libil2cpp.0x3e0a7f0 (BlobArray_1_get_Length_mCBE7BFF5BA280FD0C32B28B6E47A8E6C1B4C2845_gshared_inline(BlobArray_1_t0C3437A3826D6006FC8EA42BF949800877B2E2F8*, MethodInfo const*) at E:/Teamwork/gameProject/Library/Bee/artifacts/Android/il2cppOutput/cpp/Unity.Scenes.cpp:33240)(Native Method)
    80. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime    at libil2cpp.0x3e00bbc (SceneSystem_GetSceneGUID_m25820113E7F90CEDEA96FD1E7FA66F6EB1DEDDB7 at E:/Teamwork/gameProject/Library/Bee/artifacts/Android/il2cppOutput/cpp/Unity.Scenes.cpp:29622)(Native Method)
    81. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime    at libil2cpp.0xae3d98 (il2cpp::vm::Runtime::InvokeWithThrow(MethodInfo const*, void*, void**) at C:/Program Files\Unity\Hub\Editor\2021.3.11f1\Editor\Data\il2cpp\libil2cpp\vm/Runtime.cpp:576)(Native Method)
    82. 2022/10/19 15:17:58.620 15648 15825 Error AndroidRuntime    at libil2cpp.0xae3be4 (il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**) at C:/Program Files\Unity\Hub\Editor\2021.3.11f1\Editor\Data\il2cpp\libil2cpp\vm/Runtime.cpp:562)(Native Method)
    83. 2022/10/19 15:17:58.621 15648 15825 Error AndroidRuntime    at libunity.0x230279 (scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool) at libgcc2.c:?)(Native Method)
    84. 2022/10/19 15:17:58.621 15648 15825 Error AndroidRuntime    at libunity.0x23a971 (ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool) at libgcc2.c:?)(Native Method)
    85. 2022/10/19 15:17:58.621 15648 15825 Error AndroidRuntime    at libunity.0x1935c9 (RuntimeInitializeOnLoadManager::Execute(RuntimeInitializeOnLoadCall const&) at libgcc2.c:?)(Native Method)
    86. 2022/10/19 15:17:58.621 15648 15825 Error AndroidRuntime    at libunity.0x193551 (RuntimeInitializeOnLoadManager::ExecuteInitializeOnLoad(RuntimeInitializeLoadType) at libgcc2.c:?)(Native Method)
    87. 2022/10/19 15:17:58.621 15648 15825 Error AndroidRuntime    at libunity.0x192ed3 (RuntimeInitializeOnSceneLoadedBeforeAwake(int, AwakeFromLoadQueue&, SceneLoadingMode, bool) at libgcc2.c:?)(Native Method)
    88. 2022/10/19 15:17:58.621 15648 15825 Error AndroidRuntime    at libunity.0x1a2ae3 (CallbackArray4<int const, AwakeFromLoadQueue&, SceneLoadingMode, bool>::Invoke(int, AwakeFromLoadQueue&, SceneLoadingMode, bool) at libgcc2.c:?)(Native Method)
    89. 2022/10/19 15:17:58.621 15648 15825 Error AndroidRuntime    at libunity.0x1a2893 (LoadSceneOperation::CompleteAwakeSequence() at libgcc2.c:?)(Native Method)
    90. 2022/10/19 15:17:58.621 15648 15825 Error AndroidRuntime    at libunity.0x1a2a8f (LoadSceneOperation::CompletePreloadManagerLoadScene() at libgcc2.c:?)(Native Method)
    91. 2022/10/19 15:17:58.621 15648 15825 Error AndroidRuntime    at libunity.0x1a2617 (LoadSceneOperation::PlayerLoadSceneFromThread() at libgcc2.c:?)(Native Method)
    92. 2022/10/19 15:17:58.621 15648 15825 Error AndroidRuntime    at libunity.0x1a26bf (LoadSceneOperation::CompleteLoadFirstScene() at libgcc2.c:?)(Native Method)
    93. 2022/10/19 15:17:58.621 15648 15825 Error AndroidRuntime    at libunity.0x1a23e7 (LoadSceneOperation::IntegrateMainThread() at libgcc2.c:?)(Native Method)
    94. 2022/10/19 15:17:58.621 15648 15825 Error AndroidRuntime    at libunity.0x1a3089 (PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int) at libgcc2.c:?)(Native Method)
    95. 2022/10/19 15:17:58.621 15648 15825 Error AndroidRuntime    at libunity.0x1a3505 (PreloadManager::WaitForAllAsyncOperationsToComplete() at libgcc2.c:?)(Native Method)
    96. 2022/10/19 15:17:58.621 15648 15825 Error AndroidRuntime    at libunity.0x291103 (UnityPlayerLoop() at libgcc2.c:?)(Native Method)
    97. 2022/10/19 15:17:58.621 15648 15825 Error AndroidRuntime    at libunity.0x2a1421 (nativeRender(_JNIEnv*, _jobject*) at libgcc2.c:?)(Native Method)
    98. 2022/10/19 15:17:58.621 15648 15825 Error AndroidRuntime    at base.0x220c3(Native Method)
    99.  
    100.  
     
    Last edited: Oct 19, 2022
  2. hojjat-reyhane

    hojjat-reyhane

    Joined:
    Feb 4, 2014
    Posts:
    49
  3. unity_C04C07E20CDC290C1100

    unity_C04C07E20CDC290C1100

    Joined:
    Jul 19, 2022
    Posts:
    1
    can you suggest some component of build configs ?
     
  4. hojjat-reyhane

    hojjat-reyhane

    Joined:
    Feb 4, 2014
    Posts:
    49