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Bug Android - `HYBRID_ENTITIES_CAMERA_CONVERSION` ignored?

Discussion in 'Graphics for ECS' started by peterhayman, Feb 7, 2023.

  1. peterhayman

    peterhayman

    Joined:
    Jan 17, 2023
    Posts:
    3
    I have added the HYBRID_ENTITIES_CAMERA_CONVERSION tag to scripting define symbols on windows and android builds. It works great on windows but clearly the camera is not being converted to DOTS on android.

    Have I missed a step in the project settings for camera conversion on android?

    stack overflow question

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    ps4attribEyeToEyeDistanceSettingVR: 0
    ps4IncludedModules: []
    ps4attribVROutputEnabled: 0
    monoEnv:
    splashScreenBackgroundSourceLandscape: { fileID: 0 }
    splashScreenBackgroundSourcePortrait: { fileID: 0 }
    blurSplashScreenBackground: 1
    spritePackerPolicy:
    webGLMemorySize: 32
    webGLExceptionSupport: 1
    webGLNameFilesAsHashes: 0
    webGLShowDiagnostics: 0
    webGLDataCaching: 1
    webGLDebugSymbols: 0
    webGLEmscriptenArgs:
    webGLModulesDirectory:
    webGLTemplate: APPLICATION:Default
    webGLAnalyzeBuildSize: 0
    webGLUseEmbeddedResources: 0
    webGLCompressionFormat: 0
    webGLWasmArithmeticExceptions: 0
    webGLLinkerTarget: 1
    webGLThreadsSupport: 0
    webGLDecompressionFallback: 0
    webGLInitialMemorySize: 32
    webGLMaximumMemorySize: 2048
    webGLMemoryGrowthMode: 2
    webGLMemoryLinearGrowthStep: 16
    webGLMemoryGeometricGrowthStep: 0.2
    webGLMemoryGeometricGrowthCap: 96
    webGLPowerPreference: 2
    scriptingDefineSymbols:
    Android: HYBRID_ENTITIES_CAMERA_CONVERSION
    Standalone: HYBRID_ENTITIES_CAMERA_CONVERSION
    additionalCompilerArguments: {}
    platformArchitecture: {}
    scriptingBackend:
    Android: 1
    il2cppCompilerConfiguration: {}
    il2cppCodeGeneration: {}
    managedStrippingLevel: {}
    incrementalIl2cppBuild: {}
    suppressCommonWarnings: 1
    allowUnsafeCode: 0
    useDeterministicCompilation: 1
    selectedPlatform: 0
    additionalIl2CppArgs:
    scriptingRuntimeVersion: 1
    gcIncremental: 0
    gcWBarrierValidation: 0
    apiCompatibilityLevelPerPlatform: {}
    m_RenderingPath: 1
    m_MobileRenderingPath: 1
    metroPackageName: HelloUnity
    metroPackageVersion:
    metroCertificatePath:
    metroCertificatePassword:
    metroCertificateSubject:
    metroCertificateIssuer:
    metroCertificateNotAfter: 0000000000000000
    metroApplicationDescription: HelloUnity
    wsaImages: {}
    metroTileShortName:
    metroTileShowName: 0
    metroMediumTileShowName: 0
    metroLargeTileShowName: 0
    metroWideTileShowName: 0
    metroSupportStreamingInstall: 0
    metroLastRequiredScene: 0
    metroDefaultTileSize: 1
    metroTileForegroundText: 2
    metroTileBackgroundColor:
    { r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0 }
    metroSplashScreenBackgroundColor:
    { r: 0.12941177, g: 0.17254902, b: 0.21568628, a: 1 }
    metroSplashScreenUseBackgroundColor: 0
    platformCapabilities: {}
    metroTargetDeviceFamilies: {}
    metroFTAName:
    metroFTAFileTypes: []
    metroProtocolName:
    vcxProjDefaultLanguage:
    XboxOneProductId:
    XboxOneUpdateKey:
    XboxOneSandboxId:
    XboxOneContentId:
    XboxOneTitleId:
    XboxOneSCId:
    XboxOneGameOsOverridePath:
    XboxOnePackagingOverridePath:
    XboxOneAppManifestOverridePath:
    XboxOneVersion: 1.0.0.0
    XboxOnePackageEncryption: 0
    XboxOnePackageUpdateGranularity: 2
    XboxOneDescription:
    XboxOneLanguage:
    - enus
    XboxOneCapability: []
    XboxOneGameRating: {}
    XboxOneIsContentPackage: 0
    XboxOneEnhancedXboxCompatibilityMode: 0
    XboxOneEnableGPUVariability: 1
    XboxOneSockets: {}
    XboxOneSplashScreen: { fileID: 0 }
    XboxOneAllowedProductIds: []
    XboxOnePersistentLocalStorageSize: 0
    XboxOneXTitleMemory: 8
    XboxOneOverrideIdentityName:
    XboxOneOverrideIdentityPublisher:
    vrEditorSettings: {}
    cloudServicesEnabled: {}
    luminIcon:
    m_Name:
    m_ModelFolderPath:
    m_PortalFolderPath:
    luminCert:
    m_CertPath:
    m_SignPackage: 1
    luminIsChannelApp: 0
    luminVersion:
    m_VersionCode: 1
    m_VersionName:
    hmiPlayerDataPath:
    hmiForceSRGBBlit: 1
    embeddedLinuxEnableGamepadInput: 1
    hmiCpuConfiguration:
    apiCompatibilityLevel: 6
    activeInputHandler: 2
    windowsGamepadBackendHint: 0
    cloudProjectId:
    framebufferDepthMemorylessMode: 0
    qualitySettingsNames: []
    projectName:
    organizationId:
    cloudEnabled: 0
    legacyClampBlendShapeWeights: 0
    hmiLoadingImage: { fileID: 0 }
    virtualTexturingSupportEnabled: 0
    insecureHttpOption: 0

    ```