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Android Gear VR starts "Oculus Home" instead Unity App

Discussion in 'AR/VR (XR) Discussion' started by Duese, Jul 15, 2015.

  1. Duese

    Duese

    Joined:
    Jul 15, 2015
    Posts:
    3
    Hey all,

    I have successfully published a Unity VR App to my Samsung Galaxy but when I start the published application and plug the phone into the GearVR "Oculus Home" opens instead of the app.

    However, when starting the app a popup apears:
    "Insert device - To open this application, insert your device into your Gear VR".

    Is there any way to get around this and directly start the app or disable Oculus Home?

    I already tried uninstalling "Oculus Home", but then when I start the application Android forces me to reinstall Oculus Home.

    Unity 5.1.1f1
    Android 5.1.1 (Galaxy S6)

    Cheers, Nico.
     
  2. pbrooksuk

    pbrooksuk

    Joined:
    Jun 27, 2014
    Posts:
    8
    If you've gone to Oculus Home then your Unity game has crashed. Check the log to see why.
     
  3. Duese

    Duese

    Joined:
    Jul 15, 2015
    Posts:
    3
    ok - thank you - i will do this!
     
  4. EdBlais

    EdBlais

    Unity Technologies

    Joined:
    Nov 18, 2013
    Posts:
    303
    Make sure that your signature file is located in your Assets/Plugins/Android/assets folder of your project when you build. The folder structure names are case sensitive.
     
  5. Duese

    Duese

    Joined:
    Jul 15, 2015
    Posts:
    3
    Hi all,

    thanks for you help. I did the following:

    1. Update to unity 5.1.1p4 (p2 fixes some issue with android & unity personal)
    After that I got a message within GearVR "APK Signature missing"

    2. Then I added the signature and it worked.

    So the issue was that 5.1.1f1 does not work with GearVR and Unity Personal.

    Thanks a lot, Nico.