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android game start flashing crashed in CreateGLESGfxDevice

Discussion in 'Editor & General Support' started by ponyzt, Dec 18, 2018.

  1. ponyzt

    ponyzt

    Joined:
    Dec 6, 2018
    Posts:
    14
    #00 pc 0001a574 /system/lib/libc.so (strlen+11) [armeabi-v7a]
    2 #01 pc 004c30a4 libunity.so gles::InitCaps(ApiGLES*, GraphicsCaps*, GfxDeviceLevelGL&) [armeabi-v7a]
    3 #02 pc 0097f168 libunity.so ApiGLES::Init(GfxContextGLES const&, GfxDeviceLevelGL&) [armeabi-v7a]
    4 #03 pc 004b04e8 libunity.so GfxDeviceGLES::Init(GfxDeviceLevelGL) [armeabi-v7a]
    5 #04 pc 004afb64 libunity.so CreateGLESGfxDevice(GfxDeviceRenderer) [armeabi-v7a]
    6 #05 pc 0048d1ec libunity.so CreateClientGfxDevice(GfxDeviceRenderer, GfxCreateDeviceFlags) [armeabi-v7a]
    7 #06 pc 003f5008 libunity.so InitializeGfxDevice() [armeabi-v7a]
    8 #07 pc 00522344 libunity.so AndroidGraphics::Startup() [armeabi-v7a]
    9 #08 pc 00528824 libunity.so UnityInitApplication() [armeabi-v7a]
    10 #09 pc 0052956c libunity.so UnityPlayerLoop() [armeabi-v7a]
    11 #10 pc 0052cb18 libunity.so nativeRender(_JNIEnv*, _jobject*) [armeabi-v7a]
     
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,419
    Could you please submit a bug-report and include a project to reproduce the issue, as described in this document:
    https://unity3d.com/unity/qa/bug-reporting

    This allows Unity Technologies to take a look at this issue. The forum isn't a good place to report crashes and bugs in general. Especially crash reports in the forum do not lead to a resolution in most cases. If getting this fixed is important to you, submit a bug-report instead.

    After you submitted the bug-report, you receive a confirmation email with a bug-report Case number. You can post this Case number here (in this forum thread) for Unity staff to pick up, in case they see this post.
     
  3. Rezson

    Rezson

    Joined:
    Apr 8, 2019
    Posts:
    1
    hello ponyzt,are you fixed this problem???
     
  4. zhangyilin20

    zhangyilin20

    Joined:
    Mar 20, 2020
    Posts:
    1
    Hello, our game also has a similar problem online. The Unity version is 2017.4.26f1 and 2017.4.37f1.
    Is there any solution?

    Examples of logs captured in Bugly are as follows:


    1 #00 pc 0001ae4c /system/lib/libc.so (strlen+71) [armeabi-v7a]
    2 #01 pc 0034f89c libunity.so gles::InitCaps(ApiGLES*, GraphicsCaps*, GfxDeviceLevelGL&) [armeabi-v7a]
    3 #02 pc 0069e8ac libunity.so ApiGLES::Init(GfxContextGLES const&, GfxDeviceLevelGL&) [armeabi-v7a]
    4 #03 pc 0033c698 libunity.so GfxDeviceGLES::Init(GfxDeviceLevelGL) [armeabi-v7a]
    5 #04 pc 0033bd14 libunity.so CreateGLESGfxDevice(GfxDeviceRenderer) [armeabi-v7a]
    6 #05 pc 0035a764 libunity.so CreateClientGfxDevice(GfxDeviceRenderer, GfxCreateDeviceFlags) [armeabi-v7a]
    7 #06 pc 0031aed8 libunity.so InitializeGfxDevice() [armeabi-v7a]
    8 #07 pc 00142ec8 libunity.so AndroidGraphics::Startup() [armeabi-v7a]
    9 #08 pc 00149180 libunity.so UnityInitApplication() [armeabi-v7a]
    10 #09 pc 00149d1c libunity.so UnityPlayerLoop() [armeabi-v7a]
    11 #10 pc 0014d0b8 libunity.so nativeRender(_JNIEnv*, _jobject*) [armeabi-v7a]
    12 #11 pc 000004a3 /data/app/com.tencent.swy-inViHL3oErZItH7FDsdXdw==/oat/arm/base.odex [armeabi]
    13 java:
    14 com.unity3d.player.UnityPlayer.c(Unknown Source:0)
    15 com.unity3d.player.UnityPlayer$e$2.queueIdle(Unknown Source:72)
    16 android.os.MessageQueue.next(MessageQueue.java:490)
    17 android.os.Looper.loop(Looper.java:175)
    18 com.unity3d.player.UnityPlayer$e.run(Unknown Source:32)
     
  5. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,419