Search Unity

Android game crashed in unity2017 4.1f1ParticleSystem

Discussion in 'Unity Ads & User Acquisition' started by ponyzt, Dec 6, 2018.

  1. ponyzt

    ponyzt

    Joined:
    Dec 6, 2018
    Posts:
    14
    #00 pc 00591a50 libunity.so ParticleGeomWrite(ParticleSortData const*, unsigned int, bool, unsigned char**, unsigned char*, int, int, math::float3x3 const&, math::floatNx3 const&, math::floatNx3 const&, math::floatNx3 const&, math::floatNx3 const&, float vector[4] const&, math::floatNx3 const&, float*&, math::floatNx3 const*, ColorRGBA32 const*, math::floatNx2 const*, math::floatNx4 const*, int vector[4] const*) [armeabi-v7a]
    2 #01 pc 005a08ec libunity.so void GenerateParticleGeometry<(ParticleSystemRenderMode)0, false, false, (ParticleSystemRenderSpace)0>(float*, ParticleSystemTempData const&, ParticleSystemRendererData const&, ParticleSystemModules const&, ParticleSystemParticles const&, ParticleSystemParticlesTempData const&) [armeabi-v7a]
    3 #02 pc 0057601c libunity.so ParticleSystemGeometryJob::RenderJob(DynamicVBOGeometryJobData*, unsigned int) [armeabi-v7a]
    4 #03 pc 002dca80 libunity.so JobQueue::Exec(JobInfo*, int, int) [armeabi-v7a]
    5 #04 pc 002dcd6c libunity.so JobQueue::ExecuteJobFromHighPriorityStack() [armeabi-v7a]
    6 #05 pc 002dceb4 libunity.so JobQueue::processJobs(void*) [armeabi-v7a]
    7 #06 pc 002dc538 libunity.so JobQueue::WorkLoop(void*) [armeabi-v7a]
    8 #07 pc 00389d04 libunity.so Thread::RunThreadWrapper(void*) [armeabi-v7a]
    9 #08 pc 0001718f /system/lib/libc.so (__pthread_start(void*)+30) [armeabi-v7a]
    10 #09 pc 0001517f /system/lib/libc.so (__start_thread+6) [armeabi-v7a]
     
  2. tessellation

    tessellation

    Joined:
    Aug 11, 2015
    Posts:
    390
    I'm seeing the same thing with a handful of users. Unity 2017.4.17f1, but I don't think it's related to UnityAds.
     
  3. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    This is the Unity Ads forum