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[Android] Frost Hockey - Multiplayer Air Hockey

Discussion in 'Made With Unity' started by conradfaybabeltime, Jul 11, 2018.

  1. conradfaybabeltime

    conradfaybabeltime

    Joined:
    Jan 17, 2017
    Posts:
    1
    Hello everyone!

    Our team just released our second project in beta on Google Play and would love you to check it out.

    Frost Hockey - Multiplayer Air Hockey



    We wanted to focus on a smaller polished multiplayer project as our first project, Realm Defense, was a huge undertaking with a ton of content. It was refreshing to work on something a bit smaller and get it in players hands as soon as possible!

    The game is a multiplayer air hockey game with a fun and casual theme. Knock around the penguin “Pengu” and all his friends!

    We used Photon to help with the real-time gameplay. We use Firebase to store and synchronize data. We also used Sleek Render to help with some post processing here and there.

    Features
    • 5 unique stages with more to come
    • Buy custom paddles and customize them with stickers
    • Realtime 3D graphics, optimized for mobile
    • Synchronous multiplayer via matchmaking or challenging friends
    Download
    Android Play Store

    If you have any feedback we would love to hear it and if you have any questions we would love to answer them!

    Thanks to Unity for a great engine to build this game on!
     

    Attached Files:

  2. not_a_valid_username

    not_a_valid_username

    Joined:
    Jul 28, 2018
    Posts:
    12
    Congrats on the launch! I hope it went well.

    Could you talk about how you went about networking the puck? Does its ownership change, or does it remain fixed to the master client?
     
  3. cryogee

    cryogee

    Joined:
    Aug 6, 2009
    Posts:
    105
    Looks Great!

    I'm very interested in knowing (if you wanna share)
    • How to get that look/art style?
    • What challenges did you face in photon networking as puck moves pretty fast for this game
    • Wont firebase cost a lot, since it charges on Read/Write instead of Fixed Bandwidth. What do you use firebase for?