This is my first completed Unity game using only free assets from the Asset Store. The project began as a way to learn the workflow for publishing a simple mobile game on Google Play Store. It is a simple endless jumping game where the goal is to get the highest score (local only). The platforms types and layout will be more difficult as the frog jumps higher, but it will max out which sets no limit on the possible score, expect luck and concentration. I might make a build to IOS as well. But I will have to do a cloud build (if possible) as I have no Apple computer, and don't plan to get one. Can be found at: https://play.google.com/store/apps/details?id=com.kajon.frogflick Assets used: https://assetstore.unity.com/packages/audio/music/electronic/8-bit-action-free-19827 https://assetstore.unity.com/packages/2d/characters/sunny-land-103349 https://assetstore.unity.com/packages/2d/characters/sunny-land-forest-108124 https://assetstore.unity.com/packages/audio/sound-fx/score-and-time-59255 https://assetstore.unity.com/packages/2d/fonts/bubble-font-free-version-24987