Hi, the title of the post may be misleading, but I couldn't think of the right words to use, so here is my situation: I am working on a top-down isometric game on Android in URP. We have several levels that are indoor areas, that are currently using a black skybox for the background areas. However, this shows the outer walls of the rooms, and we would like the outer areas of the scene to just be all solid black. I've been trying a fog-of-war type of thing, following this post. This isn't URP friendly, so I've been trying to convert the shader to shader graph, but still can't get it to work. I probably don't understand everything about how this is supposed to work to make the right changes. I've also tried following this tutorial and trying to adapt it to be URP friendly with no luck. Again, I may not fully understand what is going on here. Currently, I've been reading this which is using render features and seems the most promising, but it doesn't have the behavior I am looking for. If anyone can help either fill the gaps of my understanding or provide better references/tutorials on making something like this I would greatly appreciate it. Here are some images to hopefully better describe what we want. Also, the idea of using a fog-of-war for unexplored areas of the map is cool, but not necessary. Mostly we just want to obscure the outdoors geometry. A part of our scene that shows the outdoors geometry: And we'd like this fog-of-war like shader thingy to make it look like this: Initially I was thinking to just place planes all around, but the geometry and corners involved in several areas would require quite a lot of planes of various sizes to obscure everything. Again, fog-of-war-area-revealing feature is nice to have, but not required, and any assistance is very appreciated. Current state of things: Another camera, orthographic projection, in center of map high above looking straight down with a black plane over the entire map and "showing" only the indoor areas using one of the linked methods above. Thanks in advance. EDIT: A reasonably priced asset from the asset store would be an acceptable option, assuming it supports URP and works on Android (and hopefully iOS eventually).