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Android Debugging (Unity 2018.2.12f1) over USB with Rider 2018.2.3

Discussion in 'Editor & General Support' started by ar2056, Oct 23, 2018.

  1. ar2056

    ar2056

    Joined:
    Oct 17, 2018
    Posts:
    8
    Hello,

    I am starting to use ARFoundation and I am using one of the samples from the ARFoundation github repo. I can build and run an app from the Build and Run menu. This are my settings below:



    Before I hit "Build and Run" I click this button in Rider:



    And I get this:

    Input/Output redirection disabled: Debugger is attached to an already running process

    The debugger does not activate the breakpoints. It works when I click play in Unity, but there is no point since I need this to run on a Mobile Device not in the Scene in Unity.

    Any help how to make the debugger work over USB with Rider and Android ?

    Thanks
     
  2. JeffDUnity3D

    JeffDUnity3D

    Unity Technologies

    Joined:
    May 2, 2017
    Posts:
    14,446
    I don't believe you want "Attach to Unity Editor", do you have other options in that dropdown?
     
  3. ar2056

    ar2056

    Joined:
    Oct 17, 2018
    Posts:
    8
    "Attach to Unity Editor and Play" still nothing.
     
  4. Defozo

    Defozo

    Joined:
    May 15, 2020
    Posts:
    1
    I found it under 'Important Unity-related Actions' button near 'hammer' icon.