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Android culling performance?

Discussion in 'Android' started by deverolirc, Oct 23, 2016.

  1. deverolirc

    deverolirc

    Joined:
    Jan 19, 2014
    Posts:
    583
    Is there a known bug in Unity 5.4 with Android culling performance? We have lots of non terrain trees(thousands) However they are batched billboards, not taking very many tris, or drawcalls. But when we profile the game, it seems culling is taking about 30% of the CPU usage! Is this normal? Does anyone else get this?

    Thanks!
     
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