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Question Android crashes after update project to Unity 2020.3.9f

Discussion in 'Editor & General Support' started by barkovandrei, Jun 16, 2021.

  1. barkovandrei

    barkovandrei

    Joined:
    Nov 18, 2015
    Posts:
    18
    Hello. I've got many crash reports after update projects to Unity 2020.3.9f1 on android! Same situation with 2021.1.7f1.
    I can't reproduce this on my devices.

    this is report from firebase crashlytics:
    Code (CSharp):
    1. Caused by java.lang.NullPointerException: Attempt to invoke virtual method 'void com.unity3d.player.f.a(android.view.SurfaceView)' on a null object reference
    2.        at com.unity3d.player.UnityPlayer$19.surfaceDestroyed()
    3.        at android.view.SurfaceView.updateWindow(SurfaceView.java:687)
    4.        at android.view.SurfaceView.onWindowVisibilityChanged(SurfaceView.java:284)
    5.        at android.view.View.dispatchDetachedFromWindow(View.java:15618)
    6.        at android.view.ViewGroup.removeAllViewsInLayout(ViewGroup.java:5085)
    7.        at android.view.ViewGroup.removeAllViews(ViewGroup.java:5031)
    8.        at com.unity3d.player.UnityPlayer.destroy()
    9.        at com.unity3d.player.UnityPlayerActivity.onDestroy(UnityPlayerActivity.java:68)
    10.        at android.app.Activity.performDestroy(Activity.java:6868)
    11.        at android.app.Instrumentation.callActivityOnDestroy(Instrumentation.java:1153)
    12.        at android.app.ActivityThread.performDestroyActivity(ActivityThread.java:4285)
    13.        at android.app.ActivityThread.handleDestroyActivity(ActivityThread.java:4316)
    14.        at android.app.ActivityThread.-wrap6(ActivityThread.java)
    15.        at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1588)
    16.        at android.os.Handler.dispatchMessage(Handler.java:110)
    17.        at android.os.Looper.loop(Looper.java:203)
    18.        at android.app.ActivityThread.main(ActivityThread.java:6251)
    19.        at java.lang.reflect.Method.invoke(Method.java)
    20.        at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1063)
    21.        at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:924)
    also I can see same reports from Google Play Console.
    there are not specific devices or regions or device state of ram or free storage that points to hint where crash occurs.
    projects are using last firebase, google ads and facebook plugins
    pls help!
     
    Last edited: Jun 17, 2021
    bogmix likes this.
  2. jperry_oddgames

    jperry_oddgames

    Joined:
    Sep 18, 2017
    Posts:
    62
    We're also seeing this exact issue. I don't have much further info except we do have one video report from a beta tester that shows the following:
    • The user closes the game via in-game button (which calls Application.Quit)
    • The application closes, device home screen shows for ~2 seconds
    • The crash occurs
    We're using Unity 2020.3.11f1. We recently upgraded from 2019.4.16f1 and did not see this crash before the upgrade
     
  3. HD43

    HD43

    Joined:
    Jul 10, 2018
    Posts:
    8
    im using Unity 2020.3.9f1 and have same issue.any help?
     
    barkovandrei likes this.
  4. barkovandrei

    barkovandrei

    Joined:
    Nov 18, 2015
    Posts:
    18
    I found something. All errors occur only in the armeabi-v7a library. There are no reports from devices using the arm64-v8a library. Checked all reports from Firebase Crashlytics and Google Play Vitals.

    It also looks like this is a similar issue from another thread: https://forum.unity.com/threads/android-crash-on-unity-2019-4-26f.1116979/
    But there the error comes from both libraries and when creating the surface
     
    bogmix and HD43 like this.
  5. HD43

    HD43

    Joined:
    Jul 10, 2018
    Posts:
    8
    i found the solution.I've discovered that Nox Player can reproduce this error when calling Application.Quit().
    so i try to create a plugin to extend UnityPlayerActivity and override onDestroy() funtion
    Code (CSharp):
    1. @Override protected void onDestroy ()
    2. {
    3.      mUnityPlayer.removeAllViews();
    4.      mUnityPlayer.quit();
    5.      super.onDestroy();
    6. }
    after that,I no longer get that error on Nox Player
     
    Rand_D likes this.
  6. nuounity

    nuounity

    Joined:
    Feb 16, 2021
    Posts:
    6
    We also experiencing a surge of this crashes with upgrade to unity 2020.3.12f1, which is happening after Application.Quit() and possibly when app gets killed in background on some devices.
    Did anyone find a viable solution besides creating a plugin and overriding UnityPlayerActivity?
     
    Shefich and bogmix like this.
  7. Shefich

    Shefich

    Joined:
    May 23, 2013
    Posts:
    143
    Can you share this plugin/library with us? I also want to test it, but I don't have "Nox Player".
     
  8. jperry_oddgames

    jperry_oddgames

    Joined:
    Sep 18, 2017
    Posts:
    62
    We're preparing a build for a small staged rollout in which we've changed the android behaviour to move the app to the background rather than quitting. It's not ideal but the app closes and the player can swipe it away from the background to close it manually.

    We're not sure if the crash is occurring when the app is killed in background by the system (as @romannotroman ) suggested it may, but this "fix" will likely not help much if that's the case.

    I'll post the code below and update this thread once we've got some results back as to whether the change helps the crash report numbers

    Code (CSharp):
    1. using (var unityPlayerClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
    2. {
    3.     using (var activity = unityPlayerClass.GetStatic<AndroidJavaObject>("currentActivity"))
    4.     {
    5.         activity.Call<bool>("moveTaskToBack", new object[] { true });
    6.     }
    7. }
     
  9. HD43

    HD43

    Joined:
    Jul 10, 2018
    Posts:
    8
    NoxPlayer is free,u can google it.
    This is my plugin,Unity forum not allow to upload aar file so after download,make sure you rename it to .aar
    You can use my plugin because it very simple,only override onDestroy on UnityPlayerActivity and nothing else
    Put this .arr file to Plugins/Android,and make sure you set
    Code (CSharp):
    1. activity android:name="com.HD43.CUL.UnityPlayerActivity"
    on yout AndroidManifest (dont worry,it not change your final package name)
    after use this solution,I no longer see this error on firebase reports
     

    Attached Files:

    yuliyF, Alanmars0214 and Shefich like this.
  10. Shefich

    Shefich

    Joined:
    May 23, 2013
    Posts:
    143
    I tried this code instead of Application.Quit, and the issue stil occurs.
     
  11. jperry_oddgames

    jperry_oddgames

    Joined:
    Sep 18, 2017
    Posts:
    62
    Edit: Disregard my comment below, report numbers seem to have dropped but we're definitely still getting crash reports come through.

    Just reporting back to confirm the "fix" I mentioned above has seemed to completely prevent the crash being reported in our project, despite it not working for @Shefich . Hopefully this may be useful to someone else.

    Either way, lets hope Unity can diagnose the problem and get a fix out soon for 2020 LTS
     
    Last edited: Jul 9, 2021
  12. Zeeppo-Games

    Zeeppo-Games

    Joined:
    May 13, 2015
    Posts:
    103
    Lots and Lots of the same crash here.
    Unity 2020.3.12f1

    java.lang.Error: FATAL EXCEPTION [main]
    Unity version : 2020.3.12f1

    Caused by
    at android.app.ActivityThread.performDestroyActivity (ActivityThread.java:5061)
    at android.app.ActivityThread.handleDestroyActivity (ActivityThread.java:5084)
    at android.app.ActivityThread.access$1700 (ActivityThread.java:221)
    at android.app.ActivityThread$H.handleMessage (ActivityThread.java:1853)
    at android.os.Handler.dispatchMessage (Handler.java:102)
    at android.os.Looper.loop (Looper.java:158)
    at android.app.ActivityThread.main (ActivityThread.java:7224)
    at java.lang.reflect.Method.invoke (Native Method)
    at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run (ZygoteInit.java:1230)
    at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:1120)
    Caused by: java.lang.NullPointerException:
    at com.unity3d.player.UnityPlayer$19.surfaceDestroyed (UnityPlayer.java)
    at android.view.SurfaceView.updateWindow (SurfaceView.java:696)
    at android.view.SurfaceView.onWindowVisibilityChanged (SurfaceView.java:316)
    at android.view.View.dispatchDetachedFromWindow (View.java:15842)
    at android.view.ViewGroup.removeAllViewsInLayout (ViewGroup.java:5138)
    at android.view.ViewGroup.removeAllViews (ViewGroup.java:5084)
    at com.unity3d.player.UnityPlayer.destroy (UnityPlayer.java)
    at com.unity3d.player.UnityPlayerActivity.onDestroy (UnityPlayerActivity.java:68)
    at android.app.Activity.performDestroy (Activity.java:7102)
    at android.app.Instrumentation.callActivityOnDestroy (Instrumentation.java:1170)
    at android.app.ActivityThread.performDestroyActivity (ActivityThread.java:5039)
    at android.app.ActivityThread.handleDestroyActivity (ActivityThread.java:5084)
    at android.app.ActivityThread.access$1700 (ActivityThread.java:221)
    at android.app.ActivityThread$H.handleMessage (ActivityThread.java:1853)
    at android.os.Handler.dispatchMessage (Handler.java:102)
    at android.os.Looper.loop (Looper.java:158)
    at android.app.ActivityThread.main (ActivityThread.java:7224)
    at java.lang.reflect.Method.invoke (Native Method)
    at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run (ZygoteInit.java:1230)
    at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:1120)
     
  13. Archi_16

    Archi_16

    Joined:
    Apr 7, 2017
    Posts:
    87
    Hi all. Have same problem after updating from Unity 2018.4.23 to Unity 2020.4.3.
    Planned to update to 2020.3.12, because it release notes it says that the Applicatio.Quit crash has been fixed. But @Zeeppo-Games said that they have same issue on that version.
    So what to do?

    Crash stacktrace,

    This is my override Acctivity

    Caused by java.lang.RuntimeException: Unable to destroy activity {com.***.***/com.***.***.OverrideUnityActivity}: java.lang.NullPointerException: Attempt to invoke virtual method 'void com.unity3d.player.f.a(android.view.SurfaceView)' on a null object reference
    at android.app.ActivityThread.performDestroyActivity(ActivityThread.java:5145)
    at android.app.ActivityThread.handleDestroyActivity(ActivityThread.java:5168)
    at android.app.ActivityThread.access$1700(ActivityThread.java:229)
    at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1880)
    at android.os.Handler.dispatchMessage(Handler.java:102)
    at android.os.Looper.loop(Looper.java:148)
    at android.app.ActivityThread.main(ActivityThread.java:7406)
    at java.lang.reflect.Method.invoke(Method.java)
    at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1230)
    at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1120)

    And also the default one

    Caused by java.lang.NullPointerException: Attempt to invoke virtual method 'void com.unity3d.player.f.a(android.view.SurfaceView)' on a null object reference
    at com.unity3d.player.UnityPlayer$19.surfaceDestroyed()
    at android.view.SurfaceView.updateWindow(SurfaceView.java:695)
    at android.view.SurfaceView.onWindowVisibilityChanged(SurfaceView.java:322)
    at android.view.View.dispatchDetachedFromWindow(View.java:15912)
    at android.view.ViewGroup.removeAllViewsInLayout(ViewGroup.java:5141)
    at android.view.ViewGroup.removeAllViews(ViewGroup.java:5087)
    at com.unity3d.player.UnityPlayer.destroy()
    at com.unity3d.player.UnityPlayerActivity.onDestroy(UnityPlayerActivity.java:68)
    at android.app.Activity.performDestroy(Activity.java:7130)
    at android.app.Instrumentation.callActivityOnDestroy(Instrumentation.java:1171)
    at android.app.ActivityThread.performDestroyActivity(ActivityThread.java:5123)
    at android.app.ActivityThread.handleDestroyActivity(ActivityThread.java:5168)
    at android.app.ActivityThread.access$1700(ActivityThread.java:229)
    at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1880)
    at android.os.Handler.dispatchMessage(Handler.java:102)
    at android.os.Looper.loop(Looper.java:148)
    at android.app.ActivityThread.main(ActivityThread.java:7406)
    at java.lang.reflect.Method.invoke(Method.java)
    at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1230)
    at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1120)
     
  14. Alanmars0214

    Alanmars0214

    Joined:
    Sep 27, 2020
    Posts:
    2
    I'm using Unity 2019.4.28f1 and have same issue. Any progress on this issue?
     
  15. mcolombo

    mcolombo

    Joined:
    Sep 27, 2017
    Posts:
    16
    Same problem here.
    Using Unity 2020.3.4f1.

    Receiving bunch of reports of errores of this kind:

    java.lang.Error: FATAL EXCEPTION [main]
    Unity version : 2020.3.4f1
    Device model : samsung SM-G610M
    Device fingerprint: samsung/on7xelteub/on7xelte:7.0/NRD90M/G610MUBS1BRF3:user/release-keys
    Build Type : Release
    Scripting Backend : IL2CPP
    ABI : armeabi-v7a
    Strip Engine Code : true
    Caused by
    at android.app.ActivityThread.performDestroyActivity (ActivityThread.java:4634)
    at android.app.ActivityThread.handleDestroyActivity (ActivityThread.java:4661)
    at android.app.ActivityThread.-wrap7 (ActivityThread.java)
    at android.app.ActivityThread$H.handleMessage (ActivityThread.java:1703)
    at android.os.Handler.dispatchMessage (Handler.java:102)
    at android.os.Looper.loop (Looper.java:154)
    at android.app.ActivityThread.main (ActivityThread.java:6776)
    at java.lang.reflect.Method.invoke (Native Method)
    at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run (ZygoteInit.java:1518)
    at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:1408)
    Caused by: java.lang.NullPointerException:
    at com.unity3d.player.UnityPlayer$19.surfaceDestroyed (Unknown Source)
    at android.view.SurfaceView.updateWindow (SurfaceView.java:640)
    at android.view.SurfaceView.onWindowVisibilityChanged (SurfaceView.java:266)
    at android.view.View.dispatchDetachedFromWindow (View.java:16760)
    at android.view.ViewGroup.removeAllViewsInLayout (ViewGroup.java:5153)
    at android.view.ViewGroup.removeAllViews (ViewGroup.java:5099)
    at com.unity3d.player.UnityPlayer.destroy (Unknown Source)
    at com.unity3d.player.UnityPlayerActivity.onDestroy (UnityPlayerActivity.java:68)
    at android.app.Activity.performDestroy (Activity.java:7223)
    at android.app.Instrumentation.callActivityOnDestroy (Instrumentation.java:1161)
    at android.app.ActivityThread.performDestroyActivity (ActivityThread.java:4621)
     
  16. Hub_Games

    Hub_Games

    Joined:
    Mar 7, 2019
    Posts:
    2
    java.lang.Error: FATAL EXCEPTION [main]
    Unity version : 2021.1.14f1
    Device model : samsung SM-G610M
    Device fingerprint: samsung/on7xelteub/on7xelte:7.0/NRD90M/G610MUBS1BRF3:user/release-keys
    Build Type : Release
    Scripting Backend : IL2CPP
    ABI : armeabi-v7a
    Strip Engine Code : true

    Caused by
    at android.view.ViewGroup.addViewInner (ViewGroup.java:4658)
    at android.view.ViewGroup.addView (ViewGroup.java:4499)
    at android.view.ViewGroup.addView (ViewGroup.java:4439)
    at android.view.ViewGroup.addView (ViewGroup.java:4412)
    at com.unity3d.player.f.a (f.java)
    at com.unity3d.player.UnityPlayer$19.surfaceCreated (UnityPlayer.java)
    at android.view.SurfaceView.updateWindow (SurfaceView.java:656)
    at android.view.SurfaceView.onWindowVisibilityChanged (SurfaceView.java:266)
    at android.view.View.dispatchWindowVisibilityChanged (View.java:11139)
    at android.view.ViewGroup.dispatchWindowVisibilityChanged (ViewGroup.java:1290)
    at android.view.ViewGroup.dispatchWindowVisibilityChanged (ViewGroup.java:1290)
    at android.view.ViewGroup.dispatchWindowVisibilityChanged (ViewGroup.java:1290)
    at android.view.ViewGroup.dispatchWindowVisibilityChanged (ViewGroup.java:1290)
    at android.view.ViewRootImpl.performTraversals (ViewRootImpl.java:1842)
    at android.view.ViewRootImpl.doTraversal (ViewRootImpl.java:1537)
    at android.view.ViewRootImpl$TraversalRunnable.run (ViewRootImpl.java:7183)
    at android.view.Choreographer$CallbackRecord.run (Choreographer.java:959)
    at android.view.Choreographer.doCallbacks (Choreographer.java:734)
    at android.view.Choreographer.doFrame (Choreographer.java:670)
    at android.view.Choreographer$FrameDisplayEventReceiver.run (Choreographer.java:945)
    at android.os.Handler.handleCallback (Handler.java:751)
    at android.os.Handler.dispatchMessage (Handler.java:95)
    at android.os.Looper.loop (Looper.java:154)
    at android.app.ActivityThread.main (ActivityThread.java:6776)
    at java.lang.reflect.Method.invoke (Native Method)
    at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run (ZygoteInit.java:1518)
    at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:1408)
     
  17. jperry_oddgames

    jperry_oddgames

    Joined:
    Sep 18, 2017
    Posts:
    62
    I can now also confirm that upgrading to unity 2020.3.13f1 does not fix the crash despite the 2020.3.12 release notes mentioning they fixed a crash related to Application.Quit() on android.
    The issue linked in the release notes is actually a separate problem about a seg fault.
     
  18. Zeeppo-Games

    Zeeppo-Games

    Joined:
    May 13, 2015
    Posts:
    103
    No fix in 2020.3.14f released yesterday.

    Unbelievable
     
    pierre92nicot likes this.
  19. Archi_16

    Archi_16

    Joined:
    Apr 7, 2017
    Posts:
    87
    Hey i have downgraded to Unity 2020.3.3, and problem gone. now waiting for fix, most likely on 2020.3.15.
     
  20. kdeger

    kdeger

    Joined:
    Mar 4, 2018
    Posts:
    22
    Is there any issue created for this crash? Or any place we can vote? I didn't see any related pages like this one neither in the forums nor in the issues pages.
     
  21. DamonJager

    DamonJager

    Joined:
    Jul 16, 2015
    Posts:
    56
    I'm waiting for the fix. I hope it happens soon.
     
  22. jperry_oddgames

    jperry_oddgames

    Joined:
    Sep 18, 2017
    Posts:
    62
    Just following up with our solution for the time being. As @HD43 suggested, overriding the
    UnityPlayerActivity.onDestroy
    logic seems to prevent the crash.

    I tried the following:
    • Extended the
      UnityPlayerActivity
      class and overrode the
      onDestroy
      method.
    • Copied the
      UnityPlayerActivity
      class directly from the source, and changed the
      onDestroy
      code implementation directly.
    • Used the .aar file uploaded by HD43 in the post above.
    However, all of these attempts had other issues, such as our device-orientation would no longer lock to landscape-only.

    What did work for our project was directly manipulating the resulting
    UnityPlayerActivity.java
    class file after the gradle project is generated.

    I've posted the code below...

    Code (CSharp):
    1. #if UNITY_ANDROID
    2. using System.IO;
    3. using System.Text;
    4. using UnityEditor.Android;
    5.  
    6. public class AndroidBuildPostProcess : IPostGenerateGradleAndroidProject
    7. {
    8.     public int callbackOrder => 999;
    9.  
    10.     public void OnPostGenerateGradleAndroidProject(string path)
    11.     {
    12.         // src\main\java\com\unity3d\player\UnityPlayerActivity.java
    13.         var activityClassPath = Path.Combine(path, "src", "main", "java", "com", "unity3d", "player", "UnityPlayerActivity.java");
    14.         var activityClassText = File.ReadAllText(activityClassPath);
    15.  
    16.         var methodIndex = activityClassText.IndexOf("protected void onDestroy");
    17.  
    18.         var methodBodyIndex = activityClassText.IndexOf('{', methodIndex);
    19.         var methodEndIndex = activityClassText.IndexOf('}', methodBodyIndex);
    20.  
    21.         var sb = new StringBuilder(activityClassText.Length + 100);
    22.  
    23.         sb.AppendLine(activityClassText.Substring(0, methodBodyIndex + 1));
    24.  
    25.         sb.AppendLine("mUnityPlayer.removeAllViews();");
    26.         sb.AppendLine("mUnityPlayer.quit();");
    27.         sb.AppendLine("super.onDestroy();");
    28.  
    29.         sb.Append(activityClassText.Substring(methodEndIndex));
    30.  
    31.         File.WriteAllText(activityClassPath, sb.ToString());
    32.     }
    33. }
    34. #endif
    35.  
     
    Riovox, kdeger and HD43 like this.
  23. Apollo-Meijer

    Apollo-Meijer

    Joined:
    Mar 30, 2015
    Posts:
    31
    Thanks, @jperryoddgames I will try this.
    Is any unity dev going to comment on this? It's been going on for a while, this is not really great for an LTS build.
     
  24. HD43

    HD43

    Joined:
    Jul 10, 2018
    Posts:
    8
    it's seem a nice solution.i'll try it soon,thanks for your suggest
     
  25. thiagolrosa

    thiagolrosa

    Joined:
    Feb 22, 2017
    Posts:
    60
    I also have this issue here in one of my devices, it happens 100% of the time...
     
  26. DamonJager

    DamonJager

    Joined:
    Jul 16, 2015
    Posts:
    56
    is it fixed for LTS Release 2020.3.15f2?
     
  27. Archi_16

    Archi_16

    Joined:
    Apr 7, 2017
    Posts:
    87
    Must be. Please let us know if you will test it.
     
  28. thiagolrosa

    thiagolrosa

    Joined:
    Feb 22, 2017
    Posts:
    60
    2020.3.15f2 seems to have fixed it!
     
    DamonJager likes this.
  29. leonardoduarteuerj

    leonardoduarteuerj

    Joined:
    Aug 10, 2020
    Posts:
    10
    Same problem on 2020.3.16f1 LTS
     
  30. yuliyF

    yuliyF

    Joined:
    Nov 15, 2012
    Posts:
    197
    Same problem on 2021.1.22f1
     
  31. denis_bogdanov

    denis_bogdanov

    Joined:
    Apr 20, 2015
    Posts:
    144
    Same problem on 2021.1.24f1
     
  32. sia-dark

    sia-dark

    Joined:
    Feb 28, 2015
    Posts:
    3
    same problem here on 2019.4.31f1
     
  33. yuliyF

    yuliyF

    Joined:
    Nov 15, 2012
    Posts:
    197
    same problem on 2020.3.21f1

    Code (CSharp):
    1. java.lang.RuntimeException:
    2.   at android.app.ActivityThread.handleReceiver (ActivityThread.java:3989)
    3.   at android.app.ActivityThread.access$1500 (ActivityThread.java:232)
    4.   at android.app.ActivityThread$H.handleMessage (ActivityThread.java:2025)
    5.   at android.os.Handler.dispatchMessage (Handler.java:107)
    6.   at android.os.Looper.loop (Looper.java:241)
    7.   at android.app.ActivityThread.main (ActivityThread.java:7617)
    8.   at java.lang.reflect.Method.invoke (Native Method)
    9.   at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run (RuntimeInit.java:492)
    10.   at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:941)
    11. Caused by: java.lang.ClassNotFoundException:
    12.   at dalvik.system.BaseDexClassLoader.findClass (BaseDexClassLoader.java:196)
    13.   at java.lang.ClassLoader.loadClass (ClassLoader.java:379)
    14.   at java.lang.ClassLoader.loadClass (ClassLoader.java:312)
    15.   at android.app.AppComponentFactory.instantiateReceiver (AppComponentFactory.java:110)
    16.   at androidx.core.app.CoreComponentFactory.instantiateReceiver (CoreComponentFactory.java:60)
    17.   at android.app.ActivityThread.handleReceiver (ActivityThread.java:3982)
    Will it be fixed on 2020.3.22f1 - ?
     
  34. hippogames

    hippogames

    Joined:
    Feb 5, 2015
    Posts:
    233
    Same here witn 2020.3.14
    upload_2021-12-1_22-12-39.png
     
  35. Tomsterk

    Tomsterk

    Joined:
    Nov 23, 2012
    Posts:
    10
    Still seeing this issue on 2020.3.23f1
     
  36. Jayesh_101

    Jayesh_101

    Joined:
    Sep 15, 2022
    Posts:
    9
    Hello
    If you find any solutions please tell me , i have same issue
    Thank you
     
  37. Jayesh_101

    Jayesh_101

    Joined:
    Sep 15, 2022
    Posts:
    9

    Hello
    If you find any solutions please tell me , i have same issue
    Thank you