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Android Crash

Discussion in 'Android' started by mdinizzz, May 28, 2012.

  1. mdinizzz

    mdinizzz

    Joined:
    May 14, 2012
    Posts:
    14
    the exact moment when my game crash .. I do not know what that help me please ..

    happens many times when I change the "Application.LoadLevel" or during the game





    I/DEBUG ( 2583): Build fingerprint: 'samsung/GT-I9100/GT-I9100:2.3.4/GINGERBRE
    AD/UHKI4:user/release-keys'
    I/DEBUG ( 2583): pid: 4403, tid: 4412 >>> com.MDinizMobile.SkullSquad <<<
    I/DEBUG ( 2583): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr deadbaa
    d
    I/DEBUG ( 2583): r0 00000027 r1 deadbaad r2 40000000 r3 00000000
    I/DEBUG ( 2583): r4 00000001 r5 00000000 r6 007959e0 r7 0000a000
    I/DEBUG ( 2583): r8 00860518 r9 0053a958 10 00000000 fp fffffffe
    I/DEBUG ( 2583): ip afd466a8 sp 4768a868 lr afd196f1 pc afd161c0 cpsr 600
    00030
    I/DEBUG ( 2583): d0 0000000000000000 d1 3f00000000000000
    I/DEBUG ( 2583): d2 0000000000000000 d3 3f80000000000000
    I/DEBUG ( 2583): d4 4114d04000000000 d5 0000000000000000
    I/DEBUG ( 2583): d6 412e848000000000 d7 3eccccccf8ad0000
    I/DEBUG ( 2583): d8 0000000002599c4e d9 0000000000000000
    I/DEBUG ( 2583): d10 0000000000000000 d11 0000000000000000
    I/DEBUG ( 2583): d12 0000000000000000 d13 0000000000000000
    I/DEBUG ( 2583): d14 0000000000000000 d15 0000000000000000
    I/DEBUG ( 2583): d16 0000000000000001 d17 0000000000000000
    I/DEBUG ( 2583): d18 bb23d70a00000000 d19 0000000000000000
    I/DEBUG ( 2583): d20 0000000000000000 d21 00000000bca237c3
    I/DEBUG ( 2583): d22 3f800000bf800000 d23 3f800000bf7aee42
    I/DEBUG ( 2583): d24 000000003b888889 d25 0000000000000000
    I/DEBUG ( 2583): d26 bb23d70a00000000 d27 0000000000000000
    I/DEBUG ( 2583): d28 0000000000000000 d29 00000000bca237c3
    I/DEBUG ( 2583): d30 3f800000bf800000 d31 3f800000bf7aee42
    I/DEBUG ( 2583): scr 6000001a
    I/DEBUG ( 2583):
    I/DEBUG ( 2583): #00 pc 000161c0 /system/lib/libc.so
    I/DEBUG ( 2583): #01 pc 00013b30 /system/lib/libc.so
    D/dalvikvm( 1455): GC_EXPLICIT freed 2K, 49% free 3154K/6087K, external 0K/0K, p
    aused 47ms
    I/DEBUG ( 2583): #02 pc 000149f6 /system/lib/libc.so
    I/DEBUG ( 2583):
    I/DEBUG ( 2583): code around pc:
    I/DEBUG ( 2583): afd161a0 2c006824 e028d1fb b13368db c064f8df
    I/DEBUG ( 2583): afd161b0 44fc2401 4000f8cc 49124798 25002027
    I/DEBUG ( 2583): afd161c0 f7f57008 2106ea16 eb8af7f6 460aa901
    I/DEBUG ( 2583): afd161d0 f04f2006 95015380 95029303 eef0f7f5
    I/DEBUG ( 2583): afd161e0 462aa905 f7f52002 f7f5eefc 2106ea02
    I/DEBUG ( 2583):
    I/DEBUG ( 2583): code around lr:
    I/DEBUG ( 2583): afd196d0 4a0e4b0d e92d447b 589c41f0 26004680
    I/DEBUG ( 2583): afd196e0 686768a5 f9b5e006 b113300c 47c04628
    I/DEBUG ( 2583): afd196f0 35544306 37fff117 6824d5f5 d1ef2c00
    I/DEBUG ( 2583): afd19700 e8bd4630 bf0081f0 00027e6c ffffff88
    I/DEBUG ( 2583): afd19710 b086b570 f602fb01 9004460c a804a901
    I/DEBUG ( 2583):
    I/DEBUG ( 2583): stack:
    I/DEBUG ( 2583): 4768a828 afd426a4
    I/DEBUG ( 2583): 4768a82c 000b3bd8
    I/DEBUG ( 2583): 4768a830 00000015
    I/DEBUG ( 2583): 4768a834 afd187b9 /system/lib/libc.so
    I/DEBUG ( 2583): 4768a838 afd42644
    I/DEBUG ( 2583): 4768a83c afd46818
    I/DEBUG ( 2583): 4768a840 00000000
    I/DEBUG ( 2583): 4768a844 afd196f1 /system/lib/libc.so
    I/DEBUG ( 2583): 4768a848 00000001
    I/DEBUG ( 2583): 4768a84c 4768a87c
    I/DEBUG ( 2583): 4768a850 007959e0
    I/DEBUG ( 2583): 4768a854 0000a000
    I/DEBUG ( 2583): 4768a858 00860518
    I/DEBUG ( 2583): 4768a85c afd18a13 /system/lib/libc.so
    I/DEBUG ( 2583): 4768a860 e3a070ad
    I/DEBUG ( 2583): 4768a864 ef9000ad
    I/DEBUG ( 2583): #00 4768a868 0085fa98
    I/DEBUG ( 2583): 4768a86c 007959e0
    I/DEBUG ( 2583): 4768a870 0085fa98
    I/DEBUG ( 2583): 4768a874 0085fa78
    I/DEBUG ( 2583): 4768a878 007959e0
    I/DEBUG ( 2583): 4768a87c fffffbdf
    I/DEBUG ( 2583): 4768a880 00860518
    I/DEBUG ( 2583): 4768a884 afd46490
    I/DEBUG ( 2583): 4768a888 0085fa78
    I/DEBUG ( 2583): 4768a88c afd13b35 /system/lib/libc.so
    I/DEBUG ( 2583): #01 4768a890 0085fa98
    I/DEBUG ( 2583): 4768a894 0085fa78
    I/DEBUG ( 2583): 4768a898 008605d0
    I/DEBUG ( 2583): 4768a89c 473d78f8
    I/DEBUG ( 2583): 4768a8a0 00860518
    I/DEBUG ( 2583): 4768a8a4 afd149f9 /system/lib/libc.so
    I/BootReceiver( 2706): Copying /data/tombstones/tombstone_02 to DropBox (SYSTEM_
    TOMBSTONE)
    I/DEBUG ( 2583): dumpstate /data/log/dumpstate_app_native.txt
    I/dumpstate( 4582): begin
    D/dalvikvm( 2706): GC_FOR_MALLOC freed 1101K, 38% free 8340K/13383K, external 15
    23K/2035K, paused 62ms
    D/dalvikvm( 2706): GC_FOR_MALLOC freed 527K, 40% free 8133K/13383K, external 152
    3K/2035K, paused 61ms
    D/VoldCmdListener( 2580): asec list
    W/PowerManagerService( 2706): Timer 0x7->0x3|0x0
    E/lights ( 2706): write_int: path /sys/devices/virtual/misc/melfas_touchkey/bri
    ghtness, value 2
    I/PowerManagerService( 2706): Ulight 7->3|0
    D/PowerManagerService( 2706): setLightBrightness : mButtonLight : 0
    I/dumpstate( 4582): done
    I/ActivityManager( 2706): Process com.MDinizMobile.SkullSquad (pid 4403) has die
    d.
    I/AudioFlinger( 2588): stop output streamType (0, 3) for 1
    E/InputDispatcher( 2706): channel '40b8abf8 com.MDinizMobile.SkullSquad/com.unit
    y3d.player.UnityPlayerNativeActivity (server)' ~ Consumer closed input channel o
    r an error occurred. events=0x8
    E/InputDispatcher( 2706): channel '40b8abf8 com.MDinizMobile.SkullSquad/com.unit
    y3d.player.UnityPlayerNativeActivity (server)' ~ Channel is unrecoverably broken
    and will be disposed!
    D/Zygote ( 2587): Process 4403 terminated by signal (11)
    I/WindowManager( 2706): WIN DEATH: Window{40b8abf8 com.MDinizMobile.SkullSquad/c
    om.unity3d.player.UnityPlayerNativeActivity paused=false}
    W/WindowManager( 2706): Window Window{40b8abf8 com.MDinizMobile.SkullSquad/com.u
    nity3d.player.UnityPlayerNativeActivity paused=false} destroyed surface Surface(
    name=com.MDinizMobile.SkullSquad/com.unity3d.player.UnityPlayerNativeActivity, i
    dentity=-1, mNativeSurface=0), session Session{40b21390 uid 10133}
    I/WindowManager( 2706): WIN DEATH: Window{40906b50 SurfaceView paused=false}
    W/SurfaceFlinger( 2706): com.MDinizMobile.SkullSquad/com.unity3d.player.UnityPla
    yerNativeActivity[437] is not removed from mLayerMap
    W/WindowManager( 2706): Window Window{40906b50 SurfaceView paused=false} destroy
    ed surface Surface(name=SurfaceView, identity=-1, mNativeSurface=0), session Ses
    sion{40b21390 uid 10133}
    I/GLThread( 2929): onResume tid=16
    I/Main thread( 2929): onResume waiting for !mPaused.
    I/GLThread( 2929): mPaused is now false tid=16
    W/SurfaceFlinger( 2706): com.MDinizMobile.SkullSquad/com.unity3d.player.UnityPla
    yerNativeActivity[437] is not removed from mLayerMap
    W/SurfaceFlinger( 2706): SurfaceView[438] is not removed from mLayerMap
    I/Launcher( 2929): onResume(). mIsNewIntent : false screenOff: false
    D/Launcher( 2929): It's image wallpaper. suggestDesiredDimensions(-1,-1)
    E/com.samsung.app( 2210): [MSC]>>> WeatherWidgetProvider.java:323 [0:0] onReceiv
    e()@@@ sec.android.intent.action.HOME_RESUME
    E/com.samsung.app( 2210): [MSC]>>> WidgetIdManager.java:39 [0:0] AccuWeatherCloc
    kWidgetID_Length
    E/com.samsung.app( 2210): [MSC]>>> WidgetIdManager.java:40 [0:0] getPrefIDs() :
    length = 0
    I/PhotoAppWidgetProvider(31386): onReceive
    I/PhotoAppWidgetProvider(31386): RestartSlideShow
    D/PhotoDatabaseHelper(31386): getWidgetIdList query count : 0
    D/PhotoAppWidgetProvider(31386): onReceive End
    D/DigitalClock(31395): DigitalClockAppWidget.onReceive : ACTION_HOME_RESUME is c
    alled!!
    D/Buddies--------------------------->( 2225): Service:OnReceive ACTION_HOME_RESU
    ME called
    E/GLSurfaceViewGroup( 2929): timeout while waiting for GLThread to draw a frame
    I/WindowManager( 2706): CREATE SURFACE Surface(name=SurfaceView, identity=439,
    mNativeSurface=0) IN SESSION android.view.SurfaceSession@406a9150: pid=2929 for
    mat=1 flags=0x0 / Window{40a04bd8 SurfaceView paused=false}
    I/GLThread( 2929): noticed surfaceView surface acquired tid=16
    W/GLThread( 2929): egl createSurface
    W/EglHelper( 2929): createSurface() tid=16
    I/Main thread( 2929): onWindowResize waiting for render complete from tid=16
    W/GLThread( 2929): onSurfaceChanged(480, 762)
    I/GLThread( 2929): noticing that we want render notification tid=16
    I/Main thread( 2929): onWindowResize waiting for render complete from tid=16
    W/GLThread( 2929): onSurfaceChanged(480, 762)
    I/GLThread( 2929): sending render notification tid=16
    I/WindowManager( 2706): CREATE SURFACE Surface(name=com.sec.android.app.twlaun
    cher/com.sec.android.app.twlauncher.Launcher, identity=440, mNativeSurface=0) IN
    SESSION android.view.SurfaceSession@406a9150: pid=2929 format=-2 flags=0x0 / Wi
    ndow{409bcec0 com.sec.android.app.twlauncher/com.sec.android.app.twlauncher.Laun
    cher paused=false}
    I/Launcher( 2929): onWindowFocusChanged(true)
    W/InputManagerService( 2706): Got RemoteException sending setActive(false) notif
    ication to pid 4403 uid 10133
    I/ALSAModule( 2588): Terminated ALSA PLAYBACK device hifi
    D/dalvikvm(31386): GC_EXPLICIT freed 7K, 49% free 3099K/6023K, external 0K/0K, p
    aused 83ms
    I/WindowOrientationListener( 2706): orientation = 0.28384826 Tilt = 59.03215 --
    0 , 5 , 8
    I/WindowOrientationListener( 2706): orientation = 10.603973 Tilt = 28.597422 --
    6 , 6 , 4
     
  2. miniduck

    miniduck

    Joined:
    Sep 27, 2012
    Posts:
    117
    Please simplify the your project and attach to your report in fogbugz.
     
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