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Android crash on unity2018.4.3 il2cpp arm64

Discussion in 'Android' started by xwwwwwunity, Jul 26, 2019.

  1. xwwwwwunity

    xwwwwwunity

    Joined:
    Jul 26, 2019
    Posts:
    9
    2019-07-26 20:15:31.087 6451-6479/? E/CRASH: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000fff93608
    2019-07-26 20:15:31.087 6451-6479/? E/CRASH: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    2019-07-26 20:15:31.087 6451-6479/? E/CRASH: Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
    2019-07-26 20:15:31.087 6451-6479/? E/CRASH: Build fingerprint: 'HUAWEI/DUB-AL00/HWDUB-Q:8.1.0/HUAWEIDUB-AL00/180(C00)R1:user/release-keys'
    2019-07-26 20:15:31.087 6451-6479/? E/CRASH: Revision: '0'
    2019-07-26 20:15:31.087 6451-6479/? E/CRASH: pid: 6451, tid: 6479, name: UnityMain >>> com.uplusgame.royalsky <<<
    2019-07-26 20:15:31.087 6451-6479/? E/CRASH: x0 0000007c37058198 x1 fffb807c3700eaf0 x2 fffffffffffffff4 x3 fff9000000000000
    2019-07-26 20:15:31.087 6451-6479/? E/CRASH: x4 fffb807c3705de60 x5 fff9000000000001 x6 00000000fff90000 x7 fffd807cd3083438
    2019-07-26 20:15:31.087 6451-6479/? E/CRASH: x8 fffd807cd32a95e0 x9 fffd807cd2b39410 x10 00000000fff90000 x11 0000007c41e13298
    2019-07-26 20:15:31.087 6451-6479/? E/CRASH: x12 0000007cd32a95a8 x13 0000007cd32a9608 x14 000000007ffffffe x15 fffd807c37060eb8
    2019-07-26 20:15:31.087 6451-6479/? E/CRASH: x16 0000000000000000 x17 0000007c37050000 x18 0000007c351fdeb0 x19 0000007c24526d48
    2019-07-26 20:15:31.087 6451-6479/? E/CRASH: x20 fffd807cd32a9640 x21 fffd807cd3083560 x22 0000007cd32a13e0 x23 0000007c37058198
    2019-07-26 20:15:31.087 6451-6479/? E/CRASH: x24 0000007c3705de60 x25 0000007c23070a80 x26 0000000000000007 x27 00000000ffffffff
    2019-07-26 20:15:31.087 6451-6479/? E/CRASH: x28 0000007c25fe0850 x29 0000007c351fe5b0 x30 ffffffffffffffff
    2019-07-26 20:15:31.087 6451-6479/? E/CRASH: sp 0000007c351fe580 pc 0000007c2d51bce8 pstate 0000000060000000
    2019-07-26 20:15:31.087 6451-6479/? E/CRASH: backtrace:
    2019-07-26 20:15:31.125 6451-6479/? E/CRASH: #00 pc 00000000000006a0 [vdso] ()
    2019-07-26 20:15:31.125 6451-6479/? E/CRASH: #01 pc 000000000000bce4 ()
    2019-07-26 20:15:31.125 6451-6479/? E/MessageQueue: IdleHandler threw exception
    java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000fff93608
    Build fingerprint: 'HUAWEI/DUB-AL00/HWDUB-Q:8.1.0/HUAWEIDUB-AL00/180(C00)R1:user/release-keys'
    Revision: '0'
    pid: 6451, tid: 6479, name: UnityMain >>> com.uplusgame.royalsky <<<
    x0 0000007c37058198 x1 fffb807c3700eaf0 x2 fffffffffffffff4 x3 fff9000000000000
    x4 fffb807c3705de60 x5 fff9000000000001 x6 00000000fff90000 x7 fffd807cd3083438
    x8 fffd807cd32a95e0 x9 fffd807cd2b39410 x10 00000000fff90000 x11 0000007c41e13298
    x12 0000007cd32a95a8 x13 0000007cd32a9608 x14 000000007ffffffe x15 fffd807c37060eb8
    x16 0000000000000000 x17 0000007c37050000 x18 0000007c351fdeb0 x19 0000007c24526d48
    x20 fffd807cd32a9640 x21 fffd807cd3083560 x22 0000007cd32a13e0 x23 0000007c37058198
    x24 0000007c3705de60 x25 0000007c23070a80 x26 0000000000000007 x27 00000000ffffffff
    x28 0000007c25fe0850 x29 0000007c351fe5b0 x30 ffffffffffffffff
    sp 0000007c351fe580 pc 0000007c2d51bce8 pstate 0000000060000000

    at [vdso].:)0)
    at .:)0)
     

    Attached Files:

  2. xwwwwwunity

    xwwwwwunity

    Joined:
    Jul 26, 2019
    Posts:
    9
    who can help?
    I think it is Android hardware acceleration?But there is no solution.The solution is application add android:hardwareAccelerated="false"
     
  3. rocpeng

    rocpeng

    Joined:
    May 25, 2017
    Posts:
    3
    I have the same problem. i still can't fix it. Anyone can help and share the solution?
     
  4. AurimasA

    AurimasA

    Unity Technologies

    Joined:
    Apr 24, 2017
    Posts:
    24
    Hello, have you tested on 2018.4.7f1? If the issue persists could you report a bug report and reply the bug ID here?
     
  5. BigRedGames

    BigRedGames

    Joined:
    Jun 25, 2016
    Posts:
    48
    Unity 2019.2.15f1 and the problem persists, It's impossible for me create a bug, because it's impossible to replicate the problem on an empty project without reimplementing all the game. I believe It's related with the stripping process.
     
  6. YoNeyers

    YoNeyers

    Joined:
    Feb 10, 2017
    Posts:
    32

    [SIZE=4][B]45 minutes ago on app version 38[/B][/SIZE]
    [URL='https://play.google.com/apps/publish/?hl=ar&account=4858490666867856703#DeviceCatalogPlace:p=king.raadgames&appid=4974657845827419262&deviceId=HWAGS-Q&originPlace=CRASHES_PAGE']Huawei HUAWEI MediaPad T3 10 (HWAGS-Q)[/URL], 2048MB RAM, Android 8.0
    Report [B]1[/B]

    [B]java.lang.Error[/B]: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** Version '2019.3.6f1 (5c3fb0a11183)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a' Build fingerprint: 'HUAWEI/AGS/HWAGS-Q:8.0.0/HUAWEIAGS-W09/120(C185):user/release-keys' Revision: '0' ABI: 'arm64' Timestamp: 2020-03-24 10:38:01+0000 pid: 7868, tid: 10349, name: Thread-172 >>> king.raadgames <<< uid: 10109 signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x4a Cause: null pointer dereference x0 0000000000000000 x1 0000000000000000 x2 00000072108ee730 x3 00000072108ee860 x4 0000000000000000 x5 0000000000000005 x6 0000000000000000 x7 0000000000000000 x8 00000072ab987020 x9 000000000000000a x10 0000000000004001 x11 0000000000000000 x12 00000072acfc8000 x13 0000000000000001 x14 000000000000006c x15 00000072250039b0 x16 00000072affa91d8 x17 00000072cb743ab0 x18 00000072acfce000 x19 00000072108ee860 x20 0000000000000000 x21 0000000000000000 x22 00000072108ee730 x23 0000000000000003 x24 0000000000000000 x25 000000722c376aa0 x26 0000000000000000 x27 0000000000000000 x28 0000000000000004 x29 00000072108ee988 sp 00000072108ee6a0 lr 00000072af213f94 pc 00000072ab9b721c backtrace:

    at .

    at .

    at .

    at .

    at .

    at libil2cpp.0x7a621c (Native Method)

    at libunity.0x313f90 (Native Method)

    at libunity.0x3215ac (Native Method)

    at libunity.0x171a84 (Native Method)

    at base.0x83980 (Native Method)