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android crash on texture format

Discussion in '2019.1 Beta' started by creat327, Dec 11, 2018.

  1. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,011
    hi

    Case number 1110723

    I build and run for android. Then it crashes. From the message it seems to be due to some error with a texture format but out of the zillion images I don't know which one. Any clues? I paste the error from logcat with debug mode.
    D/Unity (31437): Remaining time:2s
    I/art ( 2985): Explicit concurrent mark sweep GC freed 20601(1158KB) AllocSpace objects, 4(372KB) LOS objects, 19% free, 29MB/36MB, paused 3.350ms total 199
    .285ms
    D/Unity (31437): Remaining time:1s
    D/Unity (31437): Remaining time:0s
    D/Unity (31437): Timed out. Continuing without host connection.
    D/Unity (31437): Started listening to [0.0.0.0:55266]
    D/Unity (31437): Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=0.0.0.0:56098
    D/Unity (31437): [EGL] Attaching window :0xab49ab50
    D/Unity (31437): InitializeScriptEngine OK (0x589b7f00)
    D/Unity (31437): PlayerConnection already initialized - listening to [0.0.0.0:55266]
    D/Unity (31437): PlayerInitEngineNoGraphics OK
    D/Unity (31437): AndroidGraphics::Startup window = 0xab49ab50
    D/Unity (31437): [EGL] Attaching window :0xab49ab50
    D/DisplayManager( 2985): addAllDisplaysLocked()
    D/PowerManagerService( 2985): setKeyboardVisibility: false
    D/Unity (31437): [EGL] Request: ES 2.0 RGB0 000 0/0
    D/Unity (31437): [EGL] Found: ID[1] ES 2.0 RGB16 565 0/0
    D/Unity (31437): [EGL] Request: ES 2.0 RGB0 000 0/0
    D/Unity (31437): [EGL] Found: ID[1] ES 2.0 RGB16 565 0/0
    D/Unity (31437): [EGL] Request: ES 2.0 RGB16 565 0/0
    D/Unity (31437): [EGL] Found: ID[1] ES 2.0 RGB16 565 0/0
    D/Unity (31437): extension is supported with value 0
    D/DisplayManager( 2985): addAllDisplaysLocked()
    D/PowerManagerService( 2985): setKeyboardVisibility: false
    D/Unity (31437): ANativeWindow: (800/480) RequestedResolution: (0/0) RenderingResolution: (0/0) EGLSurface: (800/480)
    D/GC (31437): <tid=31474> OES20 ===> GC Version : GC version rls_5011p6_GC5.5.14
    D/GC (31437):
    D/Unity (31437): Renderer: Vivante GC7000UL
    D/Unity (31437): Vendor: Vivante Corporation
    D/Unity (31437): Version: OpenGL ES 3.0
    D/Unity (31437): GLES: 3
    D/Unity (31437): GL_EXT_debug_marker GL_OES_vertex_type_10_10_10_2 GL_OES_vertex_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_vertex_array_ob
    ject GL_OES_compressed_ETC1_RGB8_texture GL_OES_compressed_paletted_texture GL_OES_texture_npot GL_OES_rgb8_rgba8 GL_OES_depth_texture GL_OES_depth_texture_cube
    _map GL_OES_depth24 GL_OES_depth32 GL_OES_packed_depth_stencil GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_fragment_precision_high GL_OES_standard
    _derivatives GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_required_internalformat GL_OES_surfaceless_context GL_EXT_texture_type_2_10_10_10
    _REV GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_dxt1 GL_EXT_texture_format_BGRA8888 GL_EXT_texture_compression_s3tc GL_EXT_read_format_bgra GL
    _EXT_multi_draw_arrays GL_EXT_frag_depth GL_EXT_discard_framebuffer GL_EXT_blend_minmax GL_EXT_robustness GL_EXT_unpack_subimage GL_VIV_direct_texture GL_MRVL_l
    inear_texture
    D/Unity (31437): OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level <OpenGL ES 2.0> ; Context handle -1415297424
    D/Unity (31437): [EGL] Attaching window :0xab49ab50
    D/Unity (31437): Requested framebuffer: resolution[800x480], rgba[5/6/5/0], depth+stencil[on], samples[2]
    D/Unity (31437): Created framebuffer: resolution[800x480], rgba[5/6/5/0], depth+stencil[24/8], samples[0]
    D/Unity (31437): [EGL] Attaching window :0xab49ab50
    D/Unity (31437): Initialize engine version: 2019.1.0a11 (0f106840e011)
    E/Unity (31437): Invalid texture format (0) for Texture2D
    E/Unity (31437):
    E/Unity (31437): (Filename: ./Runtime/Graphics/Texture2D.cpp Line: 580)
    E/Unity (31437):
    E/Unity (31437): No texture data available to upload
    E/Unity (31437):
    E/Unity (31437): (Filename: ./Runtime/Graphics/Texture2D.cpp Line: 774)
    E/Unity (31437):
    E/Unity (31437): Invalid texture format (0) for Texture2D
    E/Unity (31437):
    E/Unity (31437): (Filename: ./Runtime/Graphics/Texture2D.cpp Line: 580)
    E/Unity (31437):
    E/Unity (31437): No texture data available to upload
    E/Unity (31437):
    E/Unity (31437): (Filename: ./Runtime/Graphics/Texture2D.cpp Line: 774)
    E/Unity (31437):
    E/Unity (31437): Invalid texture format (0) for Texture2D
    E/Unity (31437):
    E/Unity (31437): (Filename: ./Runtime/Graphics/Texture2D.cpp Line: 580)
    E/Unity (31437):
    E/Unity (31437): No texture data available to upload
    E/Unity (31437):
    E/Unity (31437): (Filename: ./Runtime/Graphics/Texture2D.cpp Line: 774)
    E/Unity (31437): No texture data available to upload
    E/Unity (31437):
    E/Unity (31437): (Filename: ./Runtime/Graphics/Texture2D.cpp Line: 774)
    E/Unity (31437):
    E/Unity (31437): Invalid texture format (0) for Texture2D
    E/Unity (31437):
    E/Unity (31437): (Filename: ./Runtime/Graphics/Texture2D.cpp Line: 580)
    E/Unity (31437):
    E/CRASH (31437): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000004
    E/CRASH (31437): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    E/CRASH (31437): Build type 'Development', Scripting Backend 'mono', CPU 'armeabi-v7a'
    E/CRASH (31437): Build fingerprint: 'samsung/coreprimeveltexx/coreprimevelte:5.1.1/LMY48B/G361FXXU1AQD1:user/release-keys'
    E/CRASH (31437): Revision: '2'
    E/CRASH (31437): pid: 31437, tid: 31474, name: UnityMain >>> com.echoboom.dogfightelite <<<
    E/CRASH (31437): r0 00000004 r1 00000001 r2 00000000 r3 00000000
    E/CRASH (31437): r4 00000000 r5 00000000 r6 00000000 r7 00000004
    E/CRASH (31437): r8 4cb9e6e0 r9 559d0464 sl ff000000 fp 00000000
    E/CRASH (31437): ip 00000001 sp 4cb9e660 lr 00000004 pc 559d04bc cpsr 00007af2
    E/CRASH (31437):
    E/CRASH (31437): backtrace:
    E/CRASH (31437): #00 pc 00d974bc /data/app/com.echoboom.dogfightelite-1/lib/arm/libunity.so (void prcore::inner_clear<4u>(unsigned char*, unsigned int,
    unsigned int, unsigned int)+88)
    E/CRASH (31437): #01 pc 00d97174 /data/app/com.echoboom.dogfightelite-1/lib/arm/libunity.so (prcore::ClearImage(ImageReference&, ColorRGBA32 const&, Im
    ageClearMode)+740)
    E/CRASH (31437): #02 pc 008ec0f0 /data/app/com.echoboom.dogfightelite-1/lib/arm/libunity.so (BuildEmptyCubeTexture(char const*, int, ColorRGBA32)+224)
    E/CRASH (31437): #03 pc 008eb710 /data/app/com.echoboom.dogfightelite-1/lib/arm/libunity.so (builtintex::GenerateBuiltinTextures()+1176)
    E/CRASH (31437): #04 pc 0065940c /data/app/com.echoboom.dogfightelite-1/lib/arm/libunity.so (TypeManager::CallPostInitializeTypes()+32)
    E/CRASH (31437): #05 pc 009b1540 /data/app/com.echoboom.dogfightelite-1/lib/arm/libunity.so (InitializeEngineGraphics(bool)+68)
    E/CRASH (31437): #06 pc 009c5a54 /data/app/com.echoboom.dogfightelite-1/lib/arm/libunity.so (PlayerInitEngineGraphics(bool)+44)
    E/CRASH (31437): #07 pc 00c789cc /data/app/com.echoboom.dogfightelite-1/lib/arm/libunity.so (UnityInitApplication()+2268)
    E/CRASH (31437): #08 pc 00c79464 /data/app/com.echoboom.dogfightelite-1/lib/arm/libunity.so (UnityPlayerLoop()+188)
    E/CRASH (31437): #09 pc 00c88b2c /data/app/com.echoboom.dogfightelite-1/lib/arm/libunity.so (nativeRender(_JNIEnv*, _jobject*)+52)
    E/CRASH (31437): #10 pc 0059b0ef /data/dalvik-cache/arm/data@app@com.echoboom.dogfightelite-1@base.apk@classes.dex
    E/CRASH (31437):
    E/CRASH (31437): memory near r8:
    E/CRASH (31437): 4cb9e6c0 4cb9e8cc 555250f4 00000000 00000006 ...L.PRU........
    E/CRASH (31437): 4cb9e6d0 ffffffff 00000000 00000004 aba54b90 .............K..
    E/CRASH (31437): 4cb9e6e0 00000004 00000001 00000001 00000004 ................
    E/CRASH (31437): 4cb9e6f0 00000004 00000000 55524f4c ab4fb190 ........LORU..O.
    E/CRASH (31437): 4cb9e700 00000047 00000000 80808080 4cb9e720 G........... ..L
    E/CRASH (31437): 4cb9e710 4cb9e8cc 55524714 4cb9e720 00000000 ...L.GRU ..L....
    E/CRASH (31437): 4cb9e720 555348e8 4cb9e890 4cb9e8f0 5575021c .HSU...L...L..uU
    E/CRASH (31437): 4cb9e730 00000000 56498f63 0000004d 55615884 ....c.IVM....XaU
    E/CRASH (31437): 4cb9e740 4cb9e770 aba4d21c 00000000 00000001 p..L............
    E/CRASH (31437): 4cb9e750 4cb9e8cc 550fe220 aba4d5b0 aba4d1f0 ...L ..U........
    E/CRASH (31437): 4cb9e760 0000007a 4cb9e860 4cb9e8cc 5528ecf8 z...`..L...L..(U
    E/CRASH (31437): 4cb9e770 0000007a fdbceee4 ab65a940 ab48e3c8 z.......@.e...H.
    E/CRASH (31437): 4cb9e780 4cb9e95c 4cb9e860 4cb9e914 4cb9e890 \..L`..L...L...L
    E/CRASH (31437): 4cb9e790 4cb9e8f0 55292410 00000000 4cb9e968 ...L.$)U....h..L
    E/CRASH (31437): 4cb9e7a0 4cb9e8cc 555ea544 00000000 4cb9e968 ...LD.^U....h..L
    E/CRASH (31437): 4cb9e7b0 4cb9e8cc 555fea58 56716e3c 000001e0 ...LX._U<nqV....
    E/CRASH (31437):
    E/CRASH (31437): memory near r9:
    E/CRASH (31437): 559d0444 e5ce0000 e1a01420 e1a00820 e5ce1001 .... ... .......
    E/CRASH (31437): 559d0454 e5ce0002 e28ee003 1afffff0 e8bd8010 ................
    E/CRASH (31437): 559d0464 e92d4010 e3510000 0a000018 e3510004 .@-...Q.......Q.
    E/CRASH (31437): 559d0474 3a00000e e201c003 e051400c 0a00000b ...:.....@Q.....
    E/CRASH (31437): 559d0484 e080e104 eea02b90 eea23b90 f4604a8f .....+...;...J`.
    E/CRASH (31437): 559d0494 e2544004 f24441f2 f26441f0 f4404a8d .@T..AD..Ad..J@.
    E/CRASH (31437): 559d04a4 1afffff9 e35c0000 08bd8010 ea000001 ......\.........
    E/CRASH (31437): 559d04b4 e1a0e000 e1a0c001 e59e0000 e25cc001 ..............\.
    E/CRASH (31437): 559d04c4 e0000003 e1800002 e48e0004 1afffff9 ................
    E/CRASH (31437): 559d04d4 e8bd8010 e92d48f0 e24dd020 e1a07002 .....H-. .M..p..
    E/CRASH (31437): 559d04e4 e1a05001 e5903000 e9900016 e2426001 .P...0.......`B.
    E/CRASH (31437): 559d04f4 e5900010 e58d3000 e2643000 e0200496 .....0...0d... .
    E/CRASH (31437): 559d0504 e58d0004 e28d000c ebed58ea e1a01005 .........X......
    E/CRASH (31437): 559d0514 e1a02007 eb000001 e28dd020 e8bd88f0 . ...... .......
    E/CRASH (31437): 559d0524 e92d4ff0 e24dd004 e1a09000 e59f0260 .O-...M.....`...
    E/CRASH (31437): 559d0534 e1a0b002 e1a0a001 e08f0000 e5900000 ................
    E/CRASH (31437):
    E/CRASH (31437): memory near sp:
    E/CRASH (31437): 4cb9e640 564fdc8e ab482d90 00000034 4cb9e664 ..OV.-H.4...d..L
    E/CRASH (31437): 4cb9e650 aba561f8 552afaec 00000004 4cb9e6f4 .a....*U.......L
    E/CRASH (31437): 4cb9e660 00000000 559d0178 0000ff00 04210021 ....x..U....!.!.
    E/CRASH (31437): 4cb9e670 000000ff 00000000 564fdc8e aba55eac ..........OV.^..
    E/CRASH (31437): 4cb9e680 00000000 aba55e80 4cb9e8f0 552afa4c .....^.....LL.*U
    E/CRASH (31437): 4cb9e690 0000006b 00000034 564fdc8e aba55eac k...4.....OV.^..
    E/CRASH (31437): 4cb9e6a0 aba55e80 00000004 4cb9e6e0 4cb9e6f4 .^.........L...L
    E/CRASH (31437): 4cb9e6b0 00000000 00000000 aba55e80 4cb9e8f0 .........^.....L
    E/CRASH (31437): 4cb9e6c0 4cb9e8cc 555250f4 00000000 00000006 ...L.PRU........
    E/CRASH (31437): 4cb9e6d0 ffffffff 00000000 00000004 aba54b90 .............K..
    E/CRASH (31437): 4cb9e6e0 00000004 00000001 00000001 00000004 ................
    E/CRASH (31437): 4cb9e6f0 00000004 00000000 55524f4c ab4fb190 ........LORU..O.
    E/CRASH (31437): 4cb9e700 00000047 00000000 80808080 4cb9e720 G........... ..L
    E/CRASH (31437): 4cb9e710 4cb9e8cc 55524714 4cb9e720 00000000 ...L.GRU ..L....
    E/CRASH (31437): 4cb9e720 555348e8 4cb9e890 4cb9e8f0 5575021c .HSU...L...L..uU
    E/CRASH (31437): 4cb9e730 00000000 56498f63 0000004d 55615884 ....c.IVM....XaU
    E/CRASH (31437):
    E/CRASH (31437): code around pc:
    E/CRASH (31437): 559d049c f26441f0 f4404a8d 1afffff9 e35c0000 .Ad..J@.......\.
    E/CRASH (31437): 559d04ac 08bd8010 ea000001 e1a0e000 e1a0c001 ................
    E/CRASH (31437): 559d04bc e59e0000 e25cc001 e0000003 e1800002 ......\.........
    E/CRASH (31437): 559d04cc e48e0004 1afffff9 e8bd8010 e92d48f0 .............H-.
    E/CRASH (31437): 559d04dc e24dd020 e1a07002 e1a05001 e5903000 .M..p...P...0..
    E/CRASH (31437): 559d04ec e9900016 e2426001 e5900010 e58d3000 .....`B......0..
    E/CRASH (31437): 559d04fc e2643000 e0200496 e58d0004 e28d000c .0d... .........
    E/CRASH (31437): 559d050c ebed58ea e1a01005 e1a02007 eb000001 .X....... ......
    E/CRASH (31437): 559d051c e28dd020 e8bd88f0 e92d4ff0 e24dd004 ........O-...M.
    E/CRASH (31437): 559d052c e1a09000 e59f0260 e1a0b002 e1a0a001 ....`...........
    E/CRASH (31437): 559d053c e08f0000 e5900000 f57ff05b e3500000 ........[.....P.
    E/CRASH (31437): 559d054c 0a000055 e59a7004 e3570000 159a6008 U....p....W..`..
    E/CRASH (31437): 559d055c 13560000 0a00002e e59a0010 e3500000 ..V...........P.
    E/CRASH (31437): 559d056c 15995004 13550000 0a000029 e5998008 .P....U.).......
    E/CRASH (31437): 559d057c e3580000 15990010 13500000 0a000024 ..X.......P.$...
    E/CRASH (31437): 559d058c e0262008 e0271005 e1913002 e24b1001 . &...'..0....K.
    E/CRASH (31437):
    E/CRASH (31437): code around lr:
    E/CRASH (31437): 00000000 ffffffff ffffffff ffffffff ffffffff ................
    E/CRASH (31437): 00000010 ffffffff ffffffff ffffffff ffffffff ................
    E/CRASH (31437): 00000020 ffffffff ffffffff ffffffff ffffffff ................
    E/CRASH (31437): 00000030 ffffffff ffffffff ffffffff ffffffff ................
    E/CRASH (31437): 00000040 ffffffff ffffffff ffffffff ffffffff ................
    E/CRASH (31437): 00000050 ffffffff ffffffff ffffffff ffffffff ................
    E/CRASH (31437): 00000060 ffffffff ffffffff ffffffff ffffffff ................
    E/CRASH (31437): 00000070 ffffffff ffffffff ffffffff ffffffff ................
    E/CRASH (31437): 00000080 ffffffff ffffffff ffffffff ffffffff ................
    E/CRASH (31437): 00000090 ffffffff ffffffff ffffffff ffffffff ................
    E/CRASH (31437): 000000a0 ffffffff ffffffff ffffffff ffffffff ................
    E/CRASH (31437): 000000b0 ffffffff ffffffff ffffffff ffffffff ................
    E/CRASH (31437): 000000c0 ffffffff ffffffff ffffffff ffffffff ................
    E/CRASH (31437): 000000d0 ffffffff ffffffff ffffffff ffffffff ................
    E/CRASH (31437): 000000e0 ffffffff ffffffff ffffffff ffffffff ................
    E/CRASH (31437): 000000f0 ffffffff ffffffff ffffffff ffffffff ................
    F/MessageQueue(31437): IdleHandler threw exception
    F/MessageQueue(31437): java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000004
    F/MessageQueue(31437): Build fingerprint: 'samsung/coreprimeveltexx/coreprimevelte:5.1.1/LMY48B/G361FXXU1AQD1:user/release-keys'
    F/MessageQueue(31437): Revision: '2'
    F/MessageQueue(31437): pid: 31437, tid: 31474, name: UnityMain >>> com.echoboom.dogfightelite <<<
    F/MessageQueue(31437): r0 00000004 r1 00000001 r2 00000000 r3 00000000
    F/MessageQueue(31437): r4 00000000 r5 00000000 r6 00000000 r7 00000004
    F/MessageQueue(31437): r8 4cb9e6e0 r9 559d0464 sl ff000000 fp 00000000
    F/MessageQueue(31437): ip 00000001 sp 4cb9e660 lr 00000004 pc 559d04bc cpsr 00007af2
    F/MessageQueue(31437):
    F/MessageQueue(31437): at libunity.void prcore::inner_clear<4u>(unsigned char*, unsigned int, unsigned int, unsigned int)(inner_clear:88)
    F/MessageQueue(31437): at libunity.prcore::ClearImage(ImageReference&, ColorRGBA32 const&, ImageClearMode)(ClearImage:740)
    F/MessageQueue(31437): at libunity.BuildEmptyCubeTexture(char const*, int, ColorRGBA32)(BuildEmptyCubeTexture:224)
    F/MessageQueue(31437): at libunity.builtintex::GenerateBuiltinTextures()(GenerateBuiltinTextures:1176)
    F/MessageQueue(31437): at libunity.TypeManager::CallPostInitializeTypes()(CallPostInitializeTypes:32)
    F/MessageQueue(31437): at libunity.InitializeEngineGraphics(bool)(InitializeEngineGraphics:68)
    F/MessageQueue(31437): at libunity.PlayerInitEngineGraphics(bool)(PlayerInitEngineGraphics:44)
    F/MessageQueue(31437): at libunity.UnityInitApplication()(UnityInitApplication:2268)
    F/MessageQueue(31437): at libunity.UnityPlayerLoop()(UnityPlayerLoop:188)
    F/MessageQueue(31437): at libunity.nativeRender(_JNIEnv*, _jobject*)(nativeRender:52)
    F/MessageQueue(31437): at data@app@com.0059b0ef(Native Method)
     
    Last edited: Dec 18, 2018
  2. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,011
    nobody has a clue? it's blocking all my releases
     
  3. eizenhorn

    eizenhorn

    Joined:
    Oct 17, 2016
    Posts:
    1,362
    Use spoilers or code blocks.
     
  4. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,011
    It doesn’t even finish loading the game so there is no code execution as you can see on the log
     
  5. eizenhorn

    eizenhorn

    Joined:
    Oct 17, 2016
    Posts:
    1,362
    I say about large logs in your message. Use Spoilers or code blocks for hiding this ugly bed sheet :)
     
  6. Lurking-Ninja

    Lurking-Ninja

    Joined:
    Jan 20, 2015
    Posts:
    4,137
    - you should not use alpha for production (it's your own risk, so if it's blocking, it's blocking, it's not an excuse)
    - if you think this is a Unity bug, try to submit a bug report (Help/Report a Bug menu) and paste the case number here.
     
    Peter77 likes this.
  7. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,011
    I’ve been alpha and beta testing for almost 10 years at unity. I know how it works. I post here to see if someone knows how to solve it. Thanks for the valuable input.
     
  8. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    25,328
    Post case number or thread will be locked/removed. Moderation for signal/noise is higher now.
     
  9. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,011
    It is. Just tried with alpha 12 and still crashed. 2018.3 works fine. I’m waiting for the project to upload to get a case number
     
  10. creat327

    creat327

    Joined:
    Mar 19, 2009
    Posts:
    1,011
    Ok finally, Case number 1110723
     
  11. Guirao

    Guirao

    Joined:
    Nov 24, 2012
    Posts:
    67
    I am having this issue on ios xcode, same logs Invalid texture format (0) just at the open of the app, not even displaying the splash screen.
     
  12. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    1,487
    Please submit a bug report, if possible with a (minimal) reproduction project.
     
  13. Guirao

    Guirao

    Joined:
    Nov 24, 2012
    Posts:
    67
    I've been told the bug is tracked but not public and that it should be fixed in the upcoming 2019.1 update but it still happens with 2019.1.1f1.

    Why is the tracking internal anyways?
     
  14. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    1,487
    It probably wasn't set to public because of an oversight. It should become visible shortly here: https://issuetracker.unity3d.com/product/unity/issues/guid/1136841/

    It also doesn't look like it's been backported to 2019.1 yet.