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Android Compiling: Bundle Version Code Changing when Building apk files

Discussion in 'Editor & General Support' started by Webbstre, Jun 25, 2019.

  1. Webbstre

    Webbstre

    Joined:
    Mar 7, 2015
    Posts:
    41
    This is a weird question, and Google was zero help to ask, so I thought I would ask here. I am using Unity 2018.2.14f1 Person 64-Bit version, as some of my assets break if I try upgrading beyond this point. I am using Unity's Internal tool for building apks, and keep getting errors when uploading to the Google Play Console.

    The problem is rooted in that the Bundle Version Code I input is not the code that comes out. For example, if I put version 49 in there it shows up as either 100049, 200049, or 300049 and I have no idea why. I'll include screenshots to show what I mean. Is there any way to track what is happening when compiling into an apk?

    Screenshots show the problem and my settings.

    screenshot_20190622_234209_LI.jpg screenshot_20190625_132546.png screenshot_20190625_132601.png
     
  2. Webbstre

    Webbstre

    Joined:
    Mar 7, 2015
    Posts:
    41
    I hate to do this... but bump?