This is a weird question, and Google was zero help to ask, so I thought I would ask here. I am using Unity 2018.2.14f1 Person 64-Bit version, as some of my assets break if I try upgrading beyond this point. I am using Unity's Internal tool for building apks, and keep getting errors when uploading to the Google Play Console. The problem is rooted in that the Bundle Version Code I input is not the code that comes out. For example, if I put version 49 in there it shows up as either 100049, 200049, or 300049 and I have no idea why. I'll include screenshots to show what I mean. Is there any way to track what is happening when compiling into an apk? Screenshots show the problem and my settings.