Heya everyone I've been fiddling around with WebGL for a while, and on Desktop everything runs fine. On my Android tablet with Chrome 41 installed however nothing loads. I've added a background image to the canvas to indicate loading to the user. After about 2 minutes the background image starts to flicker, but nothing else happens. In my tests I've also achieved some random textures flickering on screen instead. What I've tried (without success): - Increasing / Decreasing memory allocation (128 to 512 MB) - Enabling / Disabling Stripping Level - Loading uncompressed .js files instead of .jsgz (by removing the .htaccess) - All of the above with Cleared Application Data of Chrome Anyone have any ideas how to solve this? Thanks