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Android Camera Render is weird ( Elements Flashes - Some elements become upon others )

Discussion in 'General Graphics' started by m-y, Dec 4, 2019.

  1. m-y

    m-y

    Joined:
    Sep 22, 2013
    Posts:
    472
    Hello All , i am creating a tower defence game
    on pc , camera render is perfect no problem is happening
    but on Android mobile
    i found
    that some elements become upon other one or cover it sometimes
    sometimes no

    some elements in as shown in another video ( the windows ) is flashing weird
    so what do you think the problem

    i thought about camera render path
    i changed it to forward but nothing happen
    so what do you think ?

    Video 1 : https://files.fm/f/t3vqhpjk

    Video 2 : https://files.fm/u/vucgnvqh
     
  2. m-y

    m-y

    Joined:
    Sep 22, 2013
    Posts:
    472
    no one ! ?
     
  3. rjonaitis

    rjonaitis

    Unity Technologies

    Joined:
    Jan 5, 2017
    Posts:
    115
    looks like Z-fighting, check if your overlay elements have some distance between them and the ground plane
     
  4. m-y

    m-y

    Joined:
    Sep 22, 2013
    Posts:
    472
    what about the windows of the houses ?
     
  5. rjonaitis

    rjonaitis

    Unity Technologies

    Joined:
    Jan 5, 2017
    Posts:
    115
    Still looks like z-fighting. Try reducing your camera's far plane clipping distance and increasing near plane distance. There could be many possible causes of this and it's impossible to tell without knowing what settings and what shaders are used in your project, so it would be best to report a bug case and attach a project to reproduce this state.